Life Skills Arcade Middle school Family and Consumer Sciences, grades 6 to 8

Unit 2

Me, My Goals, My Money

NYS content module
Individual Growth and Life Readiness (IGLR)
Length
30 class periods of 40 minutes (days 36 to 65 of the year; the last 10 days of marking period 1 and the first 20 of marking period 2)
Days of the year
36 to 65
Marking period
1 to 2
CTE themes carried
Financial and Consumer Literacy (primary); Career and Community Opportunities; Problem Solving and Innovation; Communication and Interpersonal Relationships; Health, Safety, and Wellness (stress and money); Sustainability (consumer choices)
Unit project
The Gilded Age Market Investor Report and Personal Budget, scored with Rubric 02 - Investor Report and Personal Budget.md
Lessons
22 lessons, 30 days of instruction
Companion files in this folder
Calendar 02.md, Vocabulary 02.md, Lessons 2.1 to 2.22, Project 02 - The Gilded Age Market Investor Report and Personal Budget.md, Rubric 02 - Investor Report and Personal Budget.md, Assessment 02.1 - Money Basics Quiz.md (given inside Lesson 2.13), Assessment 02.2 - Unit 2 Test.md (given inside Lesson 2.22). The All About Me one-pager (Lesson 2.3) and the Goal Plan (Lesson 2.5) are scored on mini rubrics inside those lessons. Slides and handouts are in 05 Materials/Unit 02/.

Reconciliation note: this plan was written to the scope and sequence and then reconciled to every lesson, the project, the rubric, and both assessments as they landed in the folder. Where a lesson page and this plan disagree, the lesson page wins; the calendar and this plan follow the lessons' round numbers, handout names, and check slots.

1. Why this unit

I spent ten years around money before I taught it. College gave me an entrepreneurship degree and an MBA. Business development at a software company taught me to read numbers for a living. Financial services and my FINRA licenses taught me how ordinary families actually save, borrow, and invest, and how often nobody explained any of it to them until it was late. When I started teaching, I looked for a way to let a 12-year-old feel what a market does to a person. What I use now is a game on paper: the Gilded Age Market, eight rounds from 1870 to 1932 and a closing bell in 1936, with real companies, two panics, a trust, a boom on borrowed money and the crash of October 1929. Students learn history and investing at the same time, and nobody needs a device.

This unit starts with the student, not the dollar. Before anyone touches a budget, students name what they value, find out what they are good at, and set a goal with a date on it. Then the money comes in: a real pay stub, a personal budget they build from Long Island prices and revise at the end of the unit, seven ways to pay, what a minimum payment really costs, what compound growth really earns, and a candy market that shows them who gets paid on every trade. Then they invest through eight rounds of the Gilded Age Market, from 1870 to 1932, survive the crash of 1929, find out what happened next to every company they held, and write a report about what they did and why. The unit closes with the 16 career clusters and a career research card, which is where I ran resume workshops for 87 or more students and where Unit 7 picks up.

I believe money skills at 12 change what a kid thinks is possible. A student who can read a pay stub, balance a budget, and sit still through a fake market crash is not the same student in June. This is the unit where I use everything I did before teaching, and it is the unit I would show a principal first.

2. Content identified (the concept map, written out)

2.1 What the NYS module lists for this unit

All 20 lines of the Individual Growth and Life Readiness module are taught or revisited in this unit. None are skipped. Four lines have their primary home in another unit and are named that way below: IGLR 3. b) and 3. c) are first taught in Unit 0 (Lessons 0.2, 0.3, and 0.4) and revisited here; IGLR 3. d) and 5. b) are primarily Unit 7 (Lessons 7.1 to 7.5 and 7.6 to 7.11) and are previewed here. The crosswalk (Part D.2) says that if Unit 0 or Unit 7 is ever cut, those four lines move here in full; Section 6 shows how.

LineText (verbatim)Taught in
IGLR 1. Personal Development a)Examine personal valuesLessons 2.1 (24 value cards sorted and ranked), 2.3
IGLR 1. b)Discover and evaluate personality traits and strengthsLessons 2.2 (strengths inventory and notice cards), 2.3
IGLR 1. c)Predict areas of personal interests relating to the futureLessons 2.2 (interest quiz, six types, two-letter code), 2.3, 2.21
IGLR 2. Goal Setting a)Acknowledge the role of personal values and standards in goal settingLessons 2.1, 2.4
IGLR 2. b)Differentiate between SMART and Stretch goalsLesson 2.4
IGLR 2. c)Establish a goal for personal improvementLesson 2.5 (the Goal Plan: one SMART goal on a goal ladder and a decision grid on a real choice)
IGLR 2. d)Design, implement, and evaluate a plan to attain a desired goalLessons 2.5 (design the ladder), 2.6 (the 24-hour time audit and weekly plan put hours against the first rung), 2.17 (the crisis plan on the decision grid), 2.19 (evaluate the plan in the report and the revised budget)
IGLR 3. Employability a)Explore employability skillsLesson 2.20
IGLR 3. b)Show understanding of interpersonal dynamicsFirst taught in Unit 0 (Lessons 0.2, 0.3, 0.4). Revisited in Lessons 2.13 (the Skittles trading floor: who teams up, who corners a color, who never trades) and 2.20 (soft skills on a team)
IGLR 3. c)Demonstrate effective communication skillsFirst taught in Unit 0 (Lesson 0.2). Revisited in Lessons 2.3 (the two-minute share and written feedback) and 2.19 (the Investor Report and peer read)
IGLR 3. d)Explore and implement strategies for career readinessPrimarily Unit 7 (Lessons 7.1 to 7.5: resume, ACT FAST, STAR interview). Previewed in Lesson 2.22 (six paths after high school and the career research card, which Lesson 7.2 builds the resume from)
IGLR 4. Financial Readiness a)Identify sources of incomeLesson 2.8 (six sources sorted earned and not earned; three pay stubs)
IGLR 4. b)Create and follow a budgetLessons 2.7 (needs, wants, and a $100 plan), 2.9 (the Budget Builder from a scenario card), 2.14 (the ledger's cash line: you cannot spend cash you do not have), 2.19 (the revised budget with a savings line)
IGLR 4. c)Explore options for money transfersLessons 2.10 (seven ways to pay: cash, check, debit, credit, prepaid card, phone or app payment, bank transfer), 2.13 (a fee on every transfer, and who collects it)
IGLR 4. d)Examine how to balance a bank accountLesson 2.10 (write a check; keep a register of ten transactions to the cent)
IGLR 4. e)Determine ways for saving moneyLessons 2.12 (three reasons to save, jar versus savings account, the five-year compound table by hand), 2.14 to 2.19 (saving versus investing: the savings bank at 3 percent a round against the company cards, and the savings line in the revised budget)
IGLR 4. f)Compare and contrast different types of credit and loansLesson 2.11 (debit versus credit; a $500 loan at three rates; the minimum payment; the credit score)
IGLR 4. g)Evaluate the impact of various family transitions on personal financeLesson 2.9 Day 2 (the scenario cards carry a household and the grade 8 stretch rebuilds the budget when income drops 25 percent, a job loss); Lesson 2.17 (what the crash does to a family with and without a cushion). Lesson 2.9 cites this line on its standards block. Coordinate with Unit 3 Lesson 3.14
IGLR 5. Career Pathways a)Explore various careers within the 16 national career clustersLessons 2.21 (the poster walk and the top three), 2.22 (one career researched)
IGLR 5. b)Examine the skills needed to become an entrepreneurPrimarily Unit 7 (Lessons 7.6 to 7.11, FACS Shark Tank). Previewed in Lesson 2.13 (the debrief: who designed the game, how the house makes money without taking a risk, and the membership plan in Round 3) and on the Business Management, Marketing, and Finance posters in Lesson 2.21

2.2 How the CTE themes come in

  • Financial and Consumer Literacy (primary): Topics 2.3 and 2.4 are built on FCL 1. Earning Income, 2. Saving, Investing, and Sharing, 3. Protecting and Insuring, 4. Buying Goods and Services, and 5. Payment Options and Credit; the Skittles Market Game and the Gilded Age Market are the two simulations that make the theme real.
  • Career and Community Opportunities: Topic 2.1 uses CCO 3. Employability Skills a) to find what a student is good at, and Topic 2.5 uses CCO 2. Career Clusters and 4. Career Plans to turn that into a top three and a research card.
  • Problem Solving and Innovation: the five-step decision model from Unit 0 is applied to a real choice in Lesson 2.5 and to a market crash in Lesson 2.17 (PSI 1. e)), which is the same problem with higher stakes; Lesson 2.15 tests a news dispatch as a source (PSI 4. b) b.).
  • Communication and Interpersonal Relationships: the All About Me share with written feedback (2.3), the Skittles trading floor (2.13), and the Investor Report with a peer read (2.19) all require a student to say what they think and listen to what someone else thinks (CIR 1. f)).
  • Health, Safety, and Wellness: Lesson 2.6 treats sleep and energy as the resource a goal runs on (HSW 1. c) and f)), and Lesson 2.17 has students notice the signs of stress in their own body when the crash dispatch lands and take one step before they write Sell in the trade log (HSW 6. c)), then stops where the health class and Unit 3 pick up.
  • Sustainability: Needs vs Wants (2.7) asks what a choice costs beyond the price tag, and the revised budget in 2.19 puts a savings line before the wants, which is the household version of not using up a resource.
  1. Buy now, pay later apps. Students see "four payments of $12.50" on the checkout page of every sneaker and game site. Lesson 2.11 gives them the tool for it: a balance, a rate, a minimum payment, and what the total comes to. I name the apps in the debrief as one more kind of credit.
  2. Phone payment apps. Most students already send and receive money on a phone, often on a parent's account. Lesson 2.10 puts app payment next to cash, check, debit, credit, prepaid cards, and bank transfer and asks where the money comes from and what happens if the phone is lost.
  3. Side hustles and creator income. Students watch people their age get paid for videos, reselling, and gaming. Lesson 2.8 lists selling things you make, tutoring, and dog walking as earned income now; the question I ask is what those people actually do all day and what most of them earn.
  4. AI and jobs. Students hear that AI will take jobs. On the cluster walk in Lesson 2.21 the question for each poster is which of its three jobs a computer could do and which need a person in the room.
  5. The cost of living on Long Island. Rent, a car, and groceries here cost more than the national average. Lesson 2.9's scenario cards use Long Island prices for 2026 so the budget is not a fantasy.
  6. Sports betting ads. Students see them during every game. Lesson 2.14 puts every company card on a risk line from the savings bank to RADIO; a bet belongs past the far end of that line, and Lesson 2.13 shows who designed the game and why the house always gets paid.

2.4 What students this age find interesting

  1. Finding out something about themselves from a quiz, and comparing with a friend.
  2. Real numbers: what a job pays, what a pay stub takes out, what a phone plan costs.
  3. A leaderboard by investor number, and a crash that hits everybody at once.
  4. Trading candy and figuring out who is winning.
  5. Being trusted with a decision that adults usually make, and defending it in writing.
  • Math: percent (deductions on a pay stub in 2.8, simple interest and the minimum payment table in 2.11, compound growth in 2.12, percent return on the Gilded Age Market in 2.18), ratios (a budget as parts of a whole in 2.9), and exponents (compound growth as repeated multiplication in 2.12; a grade 8 stretch).
  • ELA: the Investor Report (2.19) is an informational piece with a claim, evidence from the journal and the ledger, and a conclusion; the career research card (2.22) is a short research summary with a source named.
  • Social studies: the Gilded Age and the crash (2.14 to 2.19): the Panics of 1873 and 1893, the Standard Oil trust and its breakup, the 1920s boom on margin, October 1929 and the bottom of 1932; why prices move on news, and why the people who waited came out ahead.
  • Health: stress and money (2.17): what panic does to a decision and how to notice it in the body; the health teacher and Unit 3 own stress management itself.
  • Art: the All About Me one-pager (2.3) uses layout, one image, and color to say who a person is on one page, readable from three feet.

3. Enduring understandings and essential questions

Big ideas:

  • Knowing what you value and what you are good at is the first step in every good decision, including money decisions.
  • A goal without a plan and a date is a wish.
  • Every dollar does one of three jobs: spend, save, or grow. A budget is the plan for which job each dollar gets, and savings goes first.
  • Borrowed money costs money. Interest works for you when you save and against you when you owe.
  • Markets go up and down. The person who panics loses; the person with a plan waits.
  • Every career has a path, and the path starts with what interests you now.

Essential questions:

  1. Who am I, and what do I want?
  2. How do I turn a wish into a goal I can actually hit?
  3. Where does money come from, where does it go, and who decides?
  4. What does it cost to borrow, and what does it pay to wait?
  5. When prices crash, what should I do?
  6. What work could I do, and what would it take to get there?

4. Knowledge and skills

Knowledge (facts, vocabulary, ideas):

  • What a value is, what a trait is, what a strength is, and the difference between an interest and a skill.
  • The six interest types (realistic, investigative, artistic, social, enterprising, conventional) and what a two-letter code means.
  • The five parts of a SMART goal; what a stretch goal is and when to use one; short term versus long term.
  • The five-step decision model from Unit 0 (name the choice, list options, weigh each against what matters, decide, look back).
  • Time and energy as resources that run out, and what a week looks like on paper.
  • Needs, wants, and the gray zone, and how a value moves a thing from one column to the other.
  • Sources of income, earned and not earned: allowance, chores, babysitting, dog walking, tutoring, selling things you make, an hourly job, a salary, interest on savings, a gift.
  • The parts of a pay stub: gross pay, deductions (federal tax, state tax, Social Security, Medicare, health insurance), net pay.
  • The parts of a budget: net income, savings first, fixed expenses, variable expenses, a bottom line at zero or above; what "balanced" means.
  • Seven ways to pay: cash, check, debit, credit, prepaid card, phone or app payment, bank transfer; where the money comes from for each and what risk each one carries.
  • How to write a check and keep a register; how to balance an account against a statement.
  • Credit, debt, debit, loan, interest, principal, APR, minimum payment, and the credit score (300 to 850).
  • Simple interest (I = P x r x t) versus compound growth; the Rule of 72 as a grade 8 stretch.
  • Saving versus investing; risk and reward; the eight holdings on the Gilded Age Market (BANK, RAIL, OIL, GAS, ELEC, STEEL, AUTO, RADIO), the real company behind each ticker, and what happened next to each one.
  • Why prices move (a dispatch, supply and demand, fear and greed); what a trust, a monopoly, and a margin loan are; what diversification is; what a panic, a crash, and panic selling are; how to compute a percent return.
  • What a fee and a commission are, and why the house always gets paid.
  • Employability skills (soft skills) and the evidence rule: a skill you can name is a skill you can show with an example.
  • The 16 national career clusters; the six paths after high school (a job with on-the-job training, an apprenticeship, a certificate program, a two-year degree, a four-year degree, the military).

Skills (what students will be able to do):

  • Sort 24 value cards into matters a lot, some, and less; rank the top three and explain them in writing.
  • Complete a strengths inventory with notice cards from tablemates, take the interest quiz, and read a two-letter code into two careers.
  • Design a one-page All About Me (values, strengths, interests and letters, two careers, a "known for" sentence), present it to a partner in two minutes, and give one specific piece of written feedback.
  • Write a SMART goal and a stretch goal for the same wish and tell them apart.
  • Apply the five-step decision model to a real choice and write a Goal Plan with steps and dates.
  • Map a week's time and energy and find where the goal's hours come from.
  • Sort 30 item cards into need, want, or gray zone; with $100 and a price list, decide what to buy, skip, and save.
  • Read a pay stub, compute net pay from gross pay, and check the percent taken out.
  • Build a monthly budget from a scenario card that pays savings first, covers every fixed need, and does not spend more than the income; check a partner's.
  • Describe seven ways to pay; write a check; keep a register of ten transactions to the cent; choose the safest way to pay in four situations.
  • State four differences between a debit card and a credit card; compute simple interest at three rates; compare the $25 minimum payment to $50 a month on a $500 balance and recommend a plan with numbers.
  • Compute compound growth on the same $100 and explain why it beats simple interest.
  • Trade in the Skittles market, track the fees, and say who got paid.
  • Take an investor number, sort the eight company cards from safest to riskiest, make first buys on the paper ledger with a written reason, and keep the Investor Journal every round.
  • Read a dispatch, predict the price move, and check the prediction.
  • Rebalance or hold when one slice of the portfolio is bigger than half, and say why.
  • Fill the sell, hold, buy decision grid before the crash round (Round 7, October 1929) and follow it.
  • Compute the percent return on the portfolio and on one company with the formula written out.
  • Write the Investor Report from the journal and the ledger, revise the personal budget with a savings line at the top, and check a partner's report.
  • Rate six soft skills honestly with evidence and write a growth plan for one.
  • Pick a top three from the 16 clusters matched to the interest code, research one career on a card with a source, and name the path from grade 8 to the job.

5. Unit objectives

One per topic, upper half of Bloom's:

  • Topic 2.1: Students will evaluate their own values, traits, strengths, and interests using a value card sort, a strengths inventory, and an interest quiz, and create a one-page All About Me that presents the results to a partner with evidence.
  • Topic 2.2: Students will design a Goal Plan for a real personal goal by writing a SMART goal and a stretch goal, applying the five-step decision model to the choice behind it, and justifying where the time and energy will come from.
  • Topic 2.3: Students will analyze a pay stub, a scenario budget, seven ways to pay, two credit payment plans, and a savings table, and create a balanced monthly personal budget that they revise at the end of the unit.
  • Topic 2.4: Students will make and justify investing decisions on the Gilded Age Market across an eight-round run from 1870 to 1932 that includes the crash of October 1929, compute the percent return, and evaluate their own decisions in an Investor Report with evidence from the Investor Journal and the ledger.
  • Topic 2.5: Students will assess their own employability skills and interests against the 16 career clusters, select a top three, and create a career research card with the path from grade 8 to one career.

6. Topics, sequence, and timeline

TopicDaysLessonsActivity lines (verb first)Formal check at end of topic
2.1 Who I Am5 (days 36 to 40)2.1 Values and What Matters to Me (1); 2.2 Traits, Strengths, and Interests (2); 2.3 All About Me One-Pager (2)sort 24 value cards into matters a lot, some, and less and rank the top three; write why each of the top three matters; sort twelve statements into trait, strength, or interest; complete the strengths inventory and read three notice cards from tablemates; take the interest quiz and read the two-letter code into two careers; design the five-part one-pager as a poster or one slide; present it to a partner in two minutes and write one specific piece of feedbackAll About Me one-pager, scored on the three-criterion mini rubric (Complete, Clear, Connected; 12 points) on page 3 of Handout 02.03 - All About Me Template.md, inside Lesson 2.3 Day 2
2.2 Goals and Decisions4 (days 41 to 44)2.4 SMART Goals (1); 2.5 Goals and the Five-Step Decision Model (2); 2.6 Time and Energy as Resources (1)rewrite wishes as SMART goals on the SMART Goal Builder and write one stretch goal; name the value behind the goal; build a goal ladder from a long-term goal down to the first rung; apply the five-step decision model on the decision grid to one of six scenario cards and then to a real choice; assemble the Goal Plan (ladder, grid, cover) and self-score it; run a 24-hour time audit and a weekly plan; sort the week into the four boxes and find the hours for the first rungGoal Plan (the ladder, the decision grid, and the cover), scored on the mini rubric on page 3 of Handout 02.05 - Goal Ladder and Decision Grid.md, inside Lesson 2.5 Day 2
2.3 Money Basics8 (days 45 to 52)2.7 Needs vs Wants Showdown (1); 2.8 Paycheck Detective (1); 2.9 Budget Like a Boss (2); 2.10 Ways to Pay (1); 2.11 Credit vs Debit and What Interest Costs (1); 2.12 Saving and Compound Growth (1); 2.13 The Skittles Market Game and Money Basics Quiz (1)sort 30 item cards into need, want, or gray zone and defend the calls with a value; plan $100 against a price list; sort six income sources into earned and not earned; read a pay stub and compute net pay and the percent taken out; estimate one week of small wants and multiply by four; build a monthly budget on the Budget Builder from a scenario card, savings first, and check a partner's; describe seven ways to pay; write a check; keep a register of ten transactions; pick the safest way to pay in four situations; build the debit versus credit chart; compute simple interest at three rates; compare the $25 minimum to $50 a month on a $500 balance; state three reasons to save and two differences between a jar and a savings account; complete the five-year compound table by hand; trade fun-size Skittles to collect one color through three rounds (a fee per trade, the fee doubles, a membership); count the house jars and say who got paid without taking a risk; take the Money Basics QuizAssessment 02.1 - Money Basics Quiz.md, 12 items, 25 points, given in the last 15 minutes of Lesson 2.13 (Step 7) after the Skittles debrief
2.4 The Gilded Age Market10 (days 53 to 62); one round lands in every period from day 53 to day 60 (the opening buys at Round 0 and Round 1 on day 53, then Rounds 2 to 8, one a day), and the market is frozen at Round 8 before Lesson 2.192.14 The Gilded Age Market Opens: Risk and Reward (2); 2.15 Reading the News: Why Prices Move (2); 2.16 Diversification (1); 2.17 The Crisis and Panic Selling (2); 2.18 Buying Low, Rebalancing, and Return Math (1); 2.19 Results, the Reveal, and the Investor Report (2)sort the eight company cards from safest to riskiest; take an investor number and make the first buys on the paper ledger at 1870 prices with $1,000; read the ledger (shares times price, cash, bank, total) and write Entry 2; match news dispatches to price changes and run the three tests on a headline before each round; sketch the portfolio pie and rebalance or hold when one slice is over half; run three portfolios through a shock; fill the sell, hold, buy decision grid before the crash of October 1929 (Round 7) and follow it; name two signs of stress noticed in the room; buy low and rebalance at the bottom of 1932 (Round 8); compute the percent return with the formula written out; read the closing bell leaderboard by investor number and three anonymized ledger paths; fill the reveal table (what happened next to each company); write the seven-part Investor Report from the journal and the ledger; revise the Lesson 2.9 budget with a savings line at the top; peer read and submitProject 02 - The Gilded Age Market Investor Report and Personal Budget.md, scored on Rubric 02 - Investor Report and Personal Budget.md; submitted at the end of Lesson 2.19 Day 2 (part 7 may finish at the start of Lesson 2.20)
2.5 Work and Careers3 (days 63 to 65); each period opens with a 10-minute Round 2 replay block (1925 buys on day 63; the crash on day 64; 1932, then the close at 1936, on day 65)2.20 Employability: Soft Skills Superpower (1); 2.21 The 16 Career Clusters and My Top Three (1); 2.22 Education Roadmap and Career Research Card, and the Unit 2 Test (1)trade the Round 2 replay block on a fresh ledger and write the short Round 2 line in the journal; rate six soft skills with evidence and write a growth plan for one; act out a soft skill in a 30-second scene; walk the 16 cluster posters with the match sheet and pick a top three that fits the interest code; describe the six paths after high school; research one career on a card with a source and mark its path; close the market at 1936 and total the Round 2 ledgers; take the Unit 2 testCareer research card (the Topic 2.5 formal check, scored 0 to 4 on the printed checklist in Handout 02.22; kept in the FACS folder for Unit 7 Lesson 7.2); Assessment 02.2 - Unit 2 Test.md, 20 items, 44 points, given in the last 15 minutes of Lesson 2.22

Day counts: 5 + 4 + 8 + 10 + 3 = 30. The day-by-day placement is in Calendar 02.md.

The Gilded Age Market run, as the lessons set it. The market opens at Round 0 (1870) on day 53 (Lesson 2.14 Day 1): every student takes an investor number and $1,000 of paper money and makes the first buys on the ledger, and Round 1 (1873, the Panic of 1873) lands at the end of that period. From then on one round lands in every period, about ten minutes inside the lesson's timed procedure, the way the kit sets it: I post the year and the new prices, students value their holdings, I read the dispatch, and four minutes of trading go on the ledger. 2.14 carries Rounds 1 and 2 (1873, 1882); 2.15 Rounds 3 and 4 (1893, 1901); 2.16 Round 5 (1911); 2.17 Round 6 (1928, the boom, the margin line opens) and Round 7 (October 1929, the crash and the margin calls, the first thing students see on day 59); 2.18 Round 8 (1932, the bottom). The market is frozen at Round 8 at the end of day 60; Lesson 2.19 Day 1 is the closing bell at 1936 prices, the leaderboard by investor number, and the reveal (page 5 of the kit: what happened next to each company), and Day 2 is the report. That eight-round run and its close are what Rubric 02 scores. Then Round 2, as Project 02 lays it out: Lessons 2.20, 2.21, and 2.22 each open with a ten minute replay block on a fresh ledger with a fresh $1,000, replaying 1925 to 1936 with everyone knowing what is coming: the 1925 buys on day 63, the crash at Round 7 prices on day 64, the 1932 prices and then the close at 1936 on day 65. Round 2 is the second experiment, the one adults never get to run: knowing the crash is coming, do you still buy on margin, and do you buy at the bottom. It counts as daily work (the three short Round 2 lines in the journal) and participation, not toward the rubric. The last block closes at the reset cue in Lesson 2.22 before the test; the Round 2 standings go up by investor number in the first 10 minutes of Unit 3 Day 1 (day 66), with two or three "sentence to my future self" lines from Entry 10 read aloud.

Flex lessons (drop first when time runs short): Lesson 2.6 (fold the 168-hour grid into the closure of Lesson 2.5 Day 2 as a homework sheet; IGLR 2. d) is still taught in 2.5) and Lesson 2.16 (fold diversification into Lesson 2.15 Day 2 as the do now and one journal prompt, "how many risk levels do you own," and land Round 5 (1911) there; Lesson 2.6's time audit goes home as the first homework of the unit). For the 30-week version (Unit 2 at 26 days), also run Lessons 2.2 and 2.15 in one day each (2.15 in one day carries Rounds 3 and 4 in one period). In that version the scope and sequence folds the Unit 7 resume and STAR lessons into Topic 2.5, adding three days, so the 30-week Unit 2 is 29 days. Lessons that must not be cut: 2.9 (the personal budget) and 2.11 (credit and what interest costs). Those two are the safety lessons of this unit: a student who leaves without a budget and without knowing what a minimum payment does is the student who gets hurt.

Semester version (20 days): Topic 2.1 as 2.1 and 2.2 combined (1) and 2.3 in one day (1); Topic 2.2 as 2.4 and 2.5 combined in one day with the Goal Plan as homework (1); Topic 2.3 as 2.7, 2.8, 2.9 in one day, 2.10 and 2.11 combined, and 2.12 with the quiz in the last 15 minutes (5; the Skittles game is the one that goes, or runs as a reward day if a period frees up); Topic 2.4 as written (10, the whole eight-round run and the close); Topic 2.5 as 2.21 with soft skills folded into the do now, and 2.22 with the test, each with a Round 2 replay block (2). Total 20. Every-other-day version: the same 20 meetings, with the rounds run as homework on the off days (I post the next round's year, prices and dispatch at the end of the meeting; students value their holdings and log their trades on the paper ledger at home) and the journal line checked at the next meeting.

7. Standards block

NYS module lines taught (every line, by code, with the lesson that teaches it)

  • NYS IGLR 1. Personal Development a) Examine personal values : Lessons 2.1, 2.3
  • NYS IGLR 1. Personal Development b) Discover and evaluate personality traits and strengths : Lessons 2.2, 2.3
  • NYS IGLR 1. Personal Development c) Predict areas of personal interests relating to the future : Lessons 2.2, 2.3, 2.21
  • NYS IGLR 2. Goal Setting a) Acknowledge the role of personal values and standards in goal setting : Lessons 2.1, 2.4
  • NYS IGLR 2. Goal Setting b) Differentiate between SMART and Stretch goals : Lesson 2.4
  • NYS IGLR 2. Goal Setting c) Establish a goal for personal improvement : Lesson 2.5
  • NYS IGLR 2. Goal Setting d) Design, implement, and evaluate a plan to attain a desired goal : Lessons 2.5, 2.6, 2.17, 2.19
  • NYS IGLR 3. Employability a) Explore employability skills : Lesson 2.20
  • NYS IGLR 3. Employability b) Show understanding of interpersonal dynamics : Unit 0 Lessons 0.2, 0.3, 0.4 (first taught); Lessons 2.13, 2.20 (revisited, at unit level; neither page prints the line)
  • NYS IGLR 3. Employability c) Demonstrate effective communication skills : Unit 0 Lesson 0.2 (first taught); Lessons 2.3, 2.19 (revisited, through CIR 1. f))
  • NYS IGLR 3. Employability d) Explore and implement strategies for career readiness : Unit 7 Lessons 7.1 to 7.5 (primary); Lesson 2.22 (preview)
  • NYS IGLR 4. Financial Readiness a) Identify sources of income : Lesson 2.8
  • NYS IGLR 4. Financial Readiness b) Create and follow a budget : Lessons 2.7, 2.9, 2.14, 2.19
  • NYS IGLR 4. Financial Readiness c) Explore options for money transfers : Lessons 2.10, 2.13
  • NYS IGLR 4. Financial Readiness d) Examine how to balance a bank account : Lesson 2.10
  • NYS IGLR 4. Financial Readiness e) Determine ways for saving money : Lessons 2.12, 2.14, 2.15, 2.16, 2.17, 2.18, 2.19
  • NYS IGLR 4. Financial Readiness f) Compare and contrast different types of credit and loans : Lesson 2.11
  • NYS IGLR 4. Financial Readiness g) Evaluate the impact of various family transitions on personal finance : Lessons 2.9 Day 2 (grade 8 stretch: the budget when income drops 25 percent), 2.17 (a family with and without a cushion in a crash); cited on the Lesson 2.9 standards block
  • NYS IGLR 5. Career Pathways a) Explore various careers within the 16 national career clusters : Lessons 2.21, 2.22
  • NYS IGLR 5. Career Pathways b) Examine the skills needed to become an entrepreneur : Unit 7 Lessons 7.6 to 7.11 (primary); Lessons 2.13, 2.21 (preview, at unit level)

CTE theme lines used (text verbatim from the theme modules)

Lines cited on a lesson page are listed with the lesson. Lines marked "unit level" come from the crosswalk's IGLR rows and are carried by the unit even where no lesson page prints them.

Financial and Consumer Literacy:

  • CTE FCL 1. Earning Income c) Analyze factors that affect gross and net income : Lesson 2.8
  • CTE FCL 1. Earning Income d) Explain basic information found on pay stubs : Lesson 2.8
  • CTE FCL 1. Earning Income e) Analyze systems for recording income and documenting expenditures : Lesson 2.9
  • CTE FCL 1. Earning Income f) Understand that national and global economic factors that may impact personal income : Lessons 2.15, 2.17 (unit level; the state's line reads as printed)
  • CTE FCL 2. Saving, Investing, and Sharing a) Describe the purpose of saving money as it applies to their future goals : Lesson 2.12 (2.4 at unit level)
  • CTE FCL 2. Saving, Investing, and Sharing b) Define "investing" and explain how saving and investing are related : Lesson 2.14
  • CTE FCL 2. Saving, Investing, and Sharing c) Explore different savings and investment tools and methods : Lessons 2.12, 2.15, 2.16, 2.18
  • CTE FCL 2. Saving, Investing, and Sharing f) Apply decision-making skills to saving, investing, and donating decisions : Lessons 2.18, 2.19
  • CTE FCL 3. Protecting and Insuring a) Identify various types of financial risk : Lesson 2.14
  • CTE FCL 4. Buying Goods and Services b) Distinguish between needs, wants, values, and goals and tell how each impacts spending and savings decisions : Lesson 2.7
  • CTE FCL 4. Buying Goods and Services c) Develop a spending and savings plan (budget) based on income and expenses : Lesson 2.9
  • CTE FCL 4. Buying Goods and Services d) Explain the features of checking accounts and the roles of checking accounts in budgeting and consumer purchasing : Lesson 2.10
  • CTE FCL 4. Buying Goods and Services f) Apply a decision-making model to maximize consumer satisfaction when purchasing goods and services : Lesson 2.13
  • CTE FCL 5. Payment Options and Credit a) Explore and compare various payment options : Lessons 2.10, 2.13
  • CTE FCL 5. Payment Options and Credit b) Define the terms "credit" and "debt" : Lesson 2.11
  • CTE FCL 5. Payment Options and Credit c) Examine factors that affect the choice to use credit, the costs and benefits of using credit, and the personal and legal responsibilities of using credit : Lesson 2.11
  • CTE FCL 5. Payment Options and Credit f) Understand and explain the basics of the "credit score" and the effects of consumer behaviors on their personal credit scores : Lesson 2.11 (unit level; the lesson teaches the score in one paragraph)
  • CTE FCL 6. Careers in Financial and Consumer Services a) Investigate knowledge, skills, and practices needed for a career in the financial and/or consumer services fields : Lesson 2.21 (unit level; the Finance cluster poster)

Career and Community Opportunities:

  • CTE CCO 2. Career Clusters c) Examine the 16 national career clusters and their use in guiding initial career planning : Lesson 2.21
  • CTE CCO 2. Career Clusters d) Identify clusters for further investigation based on personal interests : Lessons 2.2, 2.21
  • CTE CCO 3. Employability Skills a) Identify personal characteristics such as abilities, interests, and values and examine how they might impact career choices : Lesson 2.1
  • CTE CCO 3. Employability Skills c) List and describe employability skills and ways they benefit individuals in community and work situations : Lesson 2.20
  • CTE CCO 3. Employability Skills d) Demonstrate personal development of employability skills through practice of these skills in a variety of classroom applications : Lesson 2.20
  • CTE CCO 4. Career Plans a) Examine potential career choices to determine knowledge, skills, and abilities associated with each : Lesson 2.22
  • CTE CCO 4. Career Plans b) Assess personal characteristics such as interests, abilities, and aptitudes in relation to characteristics associated with careers of interest : Lessons 2.2, 2.22
  • CTE CCO 4. Career Plans d) Formulate a personal career plan that includes short-term and long-term goals needed to carry out the career plan : Lessons 2.4, 2.5
  • CTE CCO 2. Career Clusters a) Identify and use career resources to obtain information about careers and employment trends : Lesson 2.22 (unit level; the career sheets and the research card's source line)

Problem Solving and Innovation:

  • CTE PSI 1. Problem Solving e) Demonstrate personal development of problem-solving skills through practice of these skills in a variety of classroom applications : Lessons 2.5, 2.17
  • CTE PSI 4. Research Applications in CTE b) b. Evaluating the source to determine if the author(s) or publisher can be considered an authoritative source for the desired content : Lesson 2.15

Communication and Interpersonal Relationships:

  • CTE CIR 1. Communication f) Demonstrate personal development of communication skills through practice of these skills in a variety of classroom applications : Lessons 2.3, 2.19
  • CTE CIR 1. Communication e) Understand the role of communication skills in establishing cooperation, compromise, and collaboration in relationships : Lesson 2.13 (unit level; the teams and trades on the floor)
  • CTE CIR 2. Listening c) Show understanding of active listening and feedback techniques : Lesson 2.3 (unit level; the two-minute share and the written feedback box)

Health, Safety, and Wellness:

  • CTE HSW 1. Health Practices c) Identify personal health practices that promote overall good health : Lesson 2.6
  • CTE HSW 1. Health Practices f) Describe how an individual's health status impacts performance of tasks at home, at school, and in workplace and community settings : Lesson 2.6
  • CTE HSW 6. Stress Management c) Recognize signs of stress and take steps to reduce its impact on overall wellness : Lesson 2.17 (named and practiced once at the crash round; stress management itself is health class and Unit 3, see Section 11)
  • CTE HSW 5. Social-Emotional Learning c) Label, understand, and apply strategies for managing emotions; feeling and showing empathy for others; making responsible decisions; and handling challenging situations : Lessons 2.5, 2.17 (unit level)

Sustainability:

  • CTE SUS 1. Resources b) Explain how sustainability can be a factor in decision making : Lesson 2.7 (unit level; the gray zone questions)
  • CTE SUS 1. Resources f) Research the personal, environmental, and financial costs and benefits of sustainability-conscious decisions to individuals, families, schools, workplaces and communities : Lesson 2.7 (unit level)

NYS FACS Learning Standards (Intermediate)

The state's IGLR module lists Standards 2 and 3. Every lesson cites Standard 3 with the key idea and a PI; the crosswalk assigns Standard 2 (key idea only) to IGLR 3. b) and 3. c), which is a unit-level citation here.

Standard 3: Resource Management. Students will understand and be able to manage their personal and community resources.
Key Idea: Students will understand and be able to manage personal resources of talent, time, energy, and money and make effective decisions in order to balance their obligations to work, family, and self.

  • PI A: Students understand how the family can provide for the economic, physical, and emotional needs of its members. (Lessons 2.9 Day 2, 2.17; the IGLR 4. g) citation)
  • PI B: Students understand the resources available to them, make informed decisions about the use of those resources, and know some ways to expand resources. (Lessons 2.4, 2.5, 2.7, 2.8, 2.10, 2.11, 2.12, 2.13, 2.14 to 2.19)
  • PI C: Students are able to budget their time and money. (Lessons 2.6, 2.9, 2.10, 2.19)
  • PI D: Students understand how working contributes to a quality living environment. (Lesson 2.20)
  • PI E: Students identify their own abilities and interests as possible guides to career choice. (Lessons 2.1, 2.2, 2.3, 2.21, 2.22)

Standard 2: A Safe and Healthy Environment. Students will acquire the knowledge and ability necessary to create and maintain a safe and healthy environment.
Key Idea: Students will know the basic principles of home and community safety. They can demonstrate the skills necessary to maintain their homes and workplaces in a safe and comfortable condition. They can provide a safe and nurturing environment for themselves and others. (Unit-level citation for IGLR 3. b) and 3. c), Lessons 2.3, 2.13, 2.19, 2.20; the fit is the key idea's last sentence, and no Standard 2 PI applies, as the crosswalk notes.)

The PI letters are NYLearns codes; the NYSED print document lists the indicators as bullets.

CDOS (Intermediate)

  • CDOS 1 Career Development: Students will be knowledgeable about the world of work, explore career options, and relate personal skills, aptitudes, and abilities to future career decisions. (Lessons 2.2, 2.21, 2.22)
  • CDOS 2 Integrated Learning: Students will demonstrate how academic knowledge and skills are applied in the workplace and other settings. (Unit level: Lessons 2.8, 2.11, 2.12, 2.18, where percent and exponents do real work)
  • CDOS 3a Universal Foundation Skills: Students will demonstrate mastery of the foundation skills and competencies essential for success in the workplace. Sub skills used in this unit:
    • Basic Skills: Students listen to and read the ideas of others and analyze what they hear and read; acquire and use information from a variety of sources; and apply a combination of mathematical operations to solve problems in oral or written form. (Lessons 2.8, 2.11, 2.12, 2.18)
    • Thinking Skills: Students evaluate facts, solve advanced problems, and make decisions by applying logic and reasoning skills. (Lessons 2.4, 2.5, 2.13, 2.16, 2.17)
    • Personal Qualities: Students demonstrate an understanding of the relationship between individuals and society and interact with others in a positive manner. (Lessons 2.1, 2.3, 2.20)
    • Interpersonal Skills: Students demonstrate the ability to work with others, present facts that support arguments, listen to dissenting points of view, and reach a shared decision. (Unit level: the peer reads in 2.3, 2.9, and 2.19 and the teams on the Skittles floor in 2.13)
    • Technology: Students select and use appropriate technology to complete a task. (Lesson 2.10; the calculators in the return math at unit level)
    • Managing Information: Students select and communicate information in an appropriate format (e.g., oral, written, graphic, pictorial, multimedia). (Lessons 2.14, 2.15, 2.19)
    • Managing Resources: Students understand the material, human, and financial resources needed to accomplish tasks and activities. (Lessons 2.6, 2.7, 2.9)
    • Systems: Students understand the process of evaluating and modifying systems within an organization. (Unit level: Lesson 2.13, who designed the game and why; Lesson 2.18, rebalancing)

National FCS 3.0 (LEAD FCS Education, 2018 to 2028; descriptors paraphrased from the 3.0 compilation, crosswalk A.5)

Core competencies for this unit:

  • 1.1.6 Build a life plan that lays out how to gain what a person must know and be able to do to reach personal, family, and career goals. (Lesson 2.22; 2.5 at unit level)
  • 1.2.1 Examine possible careers to find what each one requires and offers in knowledge, skills, attitudes, and openings. (Lessons 2.2, 2.3, 2.21, 2.22)
  • 1.2.4 Work productively on teams at school, at work, and in the community, including with people different from yourself. (Unit level for Lesson 2.13; the IGLR block omits "and with diverse populations"; the 3.0 competency is the one paraphrased)
  • 1.2.8 Show the work habits, ethics, and professional conduct employers expect. (Lesson 2.20)
  • 2.1.1 Use time management, organization, and step-by-step process skills to rank tasks and reach goals. (Lessons 2.1, 2.4, 2.5, 2.6)
  • 2.1.2 Examine how people and families choose among needs and wants. (Lessons 2.1, 2.5, 2.7, 2.17; also on Project 02)
  • 2.1.3 Examine the decisions behind providing food that is safe and nourishing for individuals and families. (Unit level: the food line of the Lesson 2.9 budget, priced the way Unit 1 priced the $40 dinner)
  • 2.5.1 Examine how resources get used when individuals, families, and communities choose among needs and wants. (Lesson 2.13; 2.6 and 2.7 at unit level)
  • 2.6.1 Judge why personal and family financial planning matters. (Lesson 2.12; 2.9 at unit level)
  • 2.6.2 Use sound money management principles in personal and family finances. (Lessons 2.8, 2.9, 2.10, 2.13, 2.19; also on Project 02)
  • 3.3.4 Compare different ways to save and invest. (Lessons 2.12, 2.14, 2.15, 2.16, 2.18, 2.19; also on Project 02)
  • 13.3.2 Show the spoken and unspoken behaviors and attitudes that make communication work. (Unit level for the two-minute share in 2.3 and the peer read in 2.19)

Secondary competencies cited on individual lesson pages (all confirmed in the 3.0 text; see crosswalk B.1 and E.1):

  • 2.4.3 Weigh how technology use affects quality of life. (Lesson 2.10)
  • 3.3.1 Explain how the economy shapes personal income, family security, and consumer choices. (Lesson 2.8)
  • 3.3.3 Examine how using credit affects money plans in the short run and the long run. (Lesson 2.11)
  • 3.3.8 Examine what builds or damages a credit rating and how that rating changes the rates and terms offered for credit and insurance. (Lesson 2.11; confirmed in the 3.0 text, not printed in the IGLR block)
  • 13.2.1 Examine how personal characteristics affect relationships. (Lesson 2.2)

Unit-level competencies from the crosswalk's IGLR rows, not printed on a lesson page:

  • 1.2.2 Show the skills used to find a job and to keep one. (Lesson 2.22, preview of Unit 7)
  • 2.5.3 Examine the economic effects of the laws and rules that apply to consumers and to the people who provide services. (Lesson 2.11, the numbers a lender has to print; Lesson 2.13, the rules of the game)
  • 3.1.2 Examine openings for jobs and for starting a business. (Lesson 2.13; the IGLR 5. b) preview)
  • 3.3.2 Show the parts of a financial plan that keep needs, wants, values, goals, and resources distinct, for people of many backgrounds. (Lessons 2.7, 2.9)
  • 3.3.6 Examine how the big transitions in a life change a financial plan. (Lessons 2.9 Day 2, 2.17; the IGLR 4. g) citation)
  • 12.2.4 Examine how life events shape a person's physical, emotional, social, moral, and cognitive development. (Lesson 2.9 Day 2; the IGLR block prints "influence" where 3.0 prints "influences"; the 3.0 competency is the one paraphrased)
  • 13.1.1 Examine how people build and keep interpersonal relationships. (Lesson 2.13)
  • 13.3.3 Show how to listen well and give useful feedback. (Lesson 2.3)

Not cited: 2.7.2, 2.7.3, and 2.7.4, which the IGLR module block prints but which do not exist in the 3.0 text (crosswalk E.1). The same content is covered by 2.6.1, 2.6.2, 3.3.2, 3.3.3, and 3.3.4 above. Lessons 2.10 and 2.11 each looked for a 2.6 credit or payment competency and found none in the 3.0 text; the notes on those lesson pages say so. Also not cited: 2.1.7, 12.1.1, 13.3.1. Credit LEAD FCS Education on the site.

Career Ready Practices (as the IGLR module lists them; wording from the extract's assembled list)

  • CRP 1. Act as a responsible and contributing citizen and employee
  • CRP 3. Attend to personal health and financial well-being
  • CRP 4. Communicate clearly and effectively and with reason
  • CRP 8. Utilize critical thinking to make sense of problems and persevere in solving them
  • CRP 9. Model integrity, ethical leadership, and effective management
  • CRP 10. Plan education and career paths aligned to personal goals
  • CRP 11. Use technology to enhance productivity

Career Ready Practices are a secondary citation on the unit page only; the CCTC source text has not been fetched (crosswalk E.2).

8. Project

Name: The Gilded Age Market Investor Report and Personal Budget. Full sheet in Project 02 - The Gilded Age Market Investor Report and Personal Budget.md (handed out in Lesson 2.14 and reread in 2.19); rubric in Rubric 02 - Investor Report and Personal Budget.md. The market's rules, price table, dispatches, company cards and answer key are in Handout 02.14 - The Gilded Age Market Kit.md (teacher); the student's instrument for the whole run is Handout 02.19 - Paper Ledger.md.

The scenario: It is 1870. Every student is an investor with $1,000 of paper money and an investor number; no name touches the board. The market runs eight rounds, one per class period, from 1870 to 1932, and closes in 1936. On the board are the savings bank (3 percent a round, never falls) and, as they arrive in history, RAIL, OIL, GAS, ELEC, STEEL, AUTO and RADIO. Each round the student values the ledger at the new prices, hears the dispatch (the Panic of 1873, the Standard Oil trust, the Panic of 1893, US Steel and the trustbusters, the breakup of Standard Oil, the 1920s boom with margin loans), decides what to buy, sell, or hold, and writes one Investor Journal entry saying why. Round 7 is October 1929: the crash and the margin calls. Round 8 is the bottom of 1932, and the market freezes there. On the closing bell the 1936 prices go up, the leaderboard goes up by investor number, then the reveal: what happened next to each real company (page 5 of the kit) and the lesson of each. Then the student writes it up on the report template and revises the personal budget from Lesson 2.9 with a savings line at the top.

Deliverables: (1) the Investor Journal, Entries 1 to 10, one per class day, stapled behind the report (the three short Round 2 lines follow in Lessons 2.20 to 2.22 as daily work); (2) the Investor Report on Handout 02.19 - Investor Report Template.md, seven parts: starting and closing total; percent return with the formula written out; three decisions with a ledger number each and what happened; what the crash taught me; one thing I would do differently; the reveal table (what happened next to each company); the revised personal budget with a savings line; (3) the sell, hold, buy decision grid from 2.17 and the Return Math handout from 2.18, stapled behind; (4) a peer read with three boxes checked and two comments, one specific.

Steps by day: Day 1 (Lesson 2.14, day 53): saving versus investing and the risk ladder, the company cards sorted safest to riskiest, investor numbers, the first buys on the ledger at 1870 prices (Round 0); Round 1 (1873, the Panic of 1873) lands at the end of the period. Day 2 (2.14, day 54): reading the ledger (shares times price, cash, bank, total), Entry 2; Round 2 (1882, the oil trust and Edison). Days 3 and 4 (2.15, days 55 and 56): why prices move, supply and demand, the three tests on a headline, then the tests applied to the dispatches; Round 3 (1893, the Panic) and Round 4 (1901: US Steel, the trustbusters, The Landlord's Game). Day 5 (2.16, day 57): three portfolios and a shock (the Panic of 1893 the class just lived through), the pie sketch, rebalance or hold; Round 5 (1911: the breakup of Standard Oil, GM and RCA arrive). Days 6 and 7 (2.17, days 58 and 59): Round 6 (1928, the boom, the margin line opens) and the sell, hold, buy decision grid taught before the crash; then Round 7 (October 1929, the crash, margin calls), signs of stress, who sold and who held. Day 8 (2.18, day 60): Round 8 (1932, the bottom): buying low, rebalancing, the percent return formula, my own return; the market freezes at Round 8. Day 9 (2.19, day 61): the closing bell at 1936 prices, the leaderboard by investor number, the reveal, three ledger paths, Entry 9. Day 10 (2.19, day 62): write the report, revise the budget, peer read, submit; part 7 may finish at the start of Lesson 2.20. Round 2 (2.20 to 2.22, days 63 to 65): the replay of 1925 to 1936 on a fresh ledger with a fresh $1,000, ten minutes at the start of each period (1925 buys; the crash; 1932, then the close at 1936), with three short Round 2 lines in the journal; the Round 2 standings go up by investor number in the first 10 minutes of Unit 3 Day 1.

Group or individual: individual portfolio and individual report. Each student has a trading partner who checks the return math and does the peer read. Partners are the same pairs as the Skittles trades where that worked.

Choice built in: which companies to hold and how many shares; hold or rebalance at every round; whether to borrow on the margin line in Round 6; the form of the report (written on the template, typed, dictated to a partner, or recorded as a voice note with the template numbers on paper); which three decisions to write about; whether the revised budget's savings line goes to a savings account first and a slow, spread-out investment second, or to a goal from Lesson 2.5.

ELL and IEP supports: sentence starters for the journal and the report in Spanish (Vocabulary 02.md and the template boxes); the reveal slides with one picture per company; the return math as a fill-in with the subtraction line and the division line in separate boxes; calculators for all; a teacher copy of the ledger totals by round in place of a lost journal; three decisions can be two; extended time into the Round 2 block; a seat away from the leaderboard on the closing bell if rank is a stressor; the report may be written in the first language with the numbers in English, to be verified by a native speaker for scoring.

How it is presented: the closing bell debrief has two rules said before anyone speaks: nobody is named unless they name themselves, and nobody says "loser" about anyone. Two or three volunteers from the top and the bottom say what they did in one sentence. Three anonymized ledger paths, by investor number only, from the collected ledgers or the three printed in the Paper Ledger's teacher key (one that never sold, one that sold in the crash and sat in the bank, one that sold in the crash and bought at the bottom), are the texts the class reads. The grade is the rubric, not the rank: a student who finished last with a diversified portfolio, a calm crisis grid, correct math, and an honest report scores higher than a student who got lucky. I say that on day 1 and again on the closing bell.

9. Assessment plan

  • Formative (daily): the do now, a check for understanding in every lesson (thumbs, a clipboard walk with a yes or no per student, a quick sort, a cold call), a 3-2-1 or one-line exit card most days, the Investor Journal entry on every trading day, and the pair check on the Budget Builder. All daily work is scored complete, partial, or missing.
  • Formal at the end of each topic:
    • Topic 2.1: the All About Me one-pager, scored by the teacher on the three-criterion mini rubric (Complete, Clear, Connected; 12 points) printed on page 3 of Handout 02.03 - All About Me Template.md, with a peer feedback box, inside Lesson 2.3 Day 2.
    • Topic 2.2: the Goal Plan (page 1 the SMART goal and ladder, page 2 the decision grid on a real choice, page 3 the cover with a self-score), scored on the mini rubric on page 3 of Handout 02.05 - Goal Ladder and Decision Grid.md, assembled in Lesson 2.5 Day 2 and handed back scored at the start of Lesson 2.6.
    • Topic 2.3: Assessment 02.1 - Money Basics Quiz.md, 12 items, 25 points, given in the last 15 minutes of Lesson 2.13 (Step 7) after the Skittles debrief. It covers Lessons 2.7 to 2.13: matching (fees and interest words), a pay stub, a budget line, interest math with work shown, and a scenario with a savings choice. Retake after a review for anyone under 20; items 6 and 11 are the arithmetic the budget revision in Project 02 depends on.
    • Topic 2.4: the project, scored on Rubric 02 - Investor Report and Personal Budget.md (criterion 1 trading participation and journal, from the ledger and the journal count; 2 analysis and decision making; 3 emotional control, from part 4 and the decision grid; 4 the report's math and reflection; 5 the revised budget; 20 points). Submitted at the end of Lesson 2.19 Day 2.
    • Topic 2.5: the career research card, scored 0 to 4 on the printed checklist in Handout 02.22 (the topic's formal check) and kept in the FACS folder for Unit 7, and the unit test.
  • Unit test: Assessment 02.2 - Unit 2 Test.md, given in the last 15 minutes of Lesson 2.22 after the career research card and the last Round 2 replay block. Twenty items, 44 points, four per topic: matching and short answer on values, goals, money vocabulary, the Gilded Age Market, and clusters, with a scenario and a numbers item; a grade 6 version omits items 16 and 20 and scores out of 38. Retake once after a review.
  • Grade weights within the unit follow the course grading plan: labs and projects 40 percent (the project rubric), topic assessments 25 percent (the All About Me mini rubric, the Goal Plan mini rubric, the Money Basics Quiz, the unit test), daily work 20 percent (including the Investor Journal, the Round 2 journal lines, and the research card), participation 15 percent (conduct during the rounds counts here; a student who writes trades on someone else's ledger or changes a price after it is posted gets a zero for that day's participation and a conversation).
  • Marking period note: days 36 to 45 are the end of marking period 1, so the All About Me product and the Goal Plan land in MP1 and everything from the Money Basics Quiz on lands in MP2.
  • Missed days: a student who misses a round copies that round's prices onto the ledger, holds (no trade), and writes the journal entry from the posted dispatch the next day ("what I would have done and why") and loses no points; the ledger replaces a lost journal. A student who misses the quiz or the test takes it during the next do now.

10. Materials, budget, and room

Room assumptions: a regular classroom setup, no kitchen needed; tables that seat four (Lessons 2.1 to 2.3 keep the same fours so the notice cards come from people who have seen the student work), wall space for 16 posters, and tables that push together for the Skittles trading floor. A board for the round's year and prices, the dispatch read aloud, and, on the closing bell, the leaderboard. No devices: the market is played on paper, and a round moves when I post the next column of the price table.

Consumables, per section:

ItemLessonAmountCostWhat to buy
Value card decks2.124 cards per student, one deck each (about 28 sheets of card stock, cut before class, paper clip or small envelope per deck)about $8 in card stock, reused every year if collectedprint page 1 of Handout 02.01 - Value Cards and Sort Sheet.md; laminate if the budget allows
Notice card strips2.2three per student, cut from the last page of the handoutschool printingHandout 02.02 - Strengths Inventory and Notice Cards.md
All About Me poster option2.3one sheet of 11 by 17 paper or half a poster board per student, plus spares (about 33)about $8white 11 by 17 paper; markers and a ruler from the room; a stack of magazine pages or a printed sheet of small icons for students who want pictures
Scenario cards2.9four cards, six copies of each for a class of 24 (seven for 28)school printingfrom Handout 02.09 - Budget Builder and Scenario Cards.md, cut before class
Ways to pay demo kit2.10one voided check or a large printed one, printed card images, a prepaid gift card, a phone payment screenshot on the slide$0 to $5the gift card can be an empty one from the store
Skittles, fun-size bags2.13one per student plus six spare (about 30 bags for 24 students, 34 for 28; 14 to 16 pieces per bag)about $15 to $18fun-size packs; allergy check the day before (original Skittles list no peanuts, tree nuts, milk, egg, wheat, soy, or gelatin, but they contain artificial colors; check for dye sensitivities and any "no candy" notes)
Non-food substitute for the Skittles game2.13five colors, about 200 piecesabout $6, reused every yearcolored paper squares cut from card stock, or plastic counters in five colors; a student who cannot have candy trades counters and nobody notices; the lesson also names paper clips for the bankers' share
Skittles house tables2.13three clear jars labeled HOUSE, a stamp or pen per banker, fee cards$0 to $5jars from the room; fee cards from Handout 02.13 - Skittles Market Game Rules and Ledger.md; a prize for the winner
Gilded Age Market kit2.14one teacher copy of pages 1, 2, 3 and 5 (rules, price table, dispatches, answer key); investor numbers written on the ledgers, no names, with the class list of investor numbers kept in the deskschool printingHandout 02.14 - The Gilded Age Market Kit.md; pages 1, 2, 3 and 5 stay with the teacher
Company card sets2.14one set of eight cards per pairabout $3 in card stock, reusedfrom Handout 02.14 - Company Cards.md (page 4 of the kit); page 5 of the kit, what happened next, stays with the teacher until the reveal
The 16 cluster posters2.2116 sheets, color, card stockabout $8, reused all year and in Unit 7printed from Handout 02.21 - Career Cluster Walk Posters and Match Sheet.md; the eight FACS-related posters go where the walk starts
Printing: sort sheets, quizzes, the template, the Budget Builder, register practice, interest practice, the Investor Journal, the paper ledger, the decision grid, the return math, the report template, the self-rating, the match sheet, the research card2.1 to 2.22about 14 pages per studentschool printingall from 05 Materials/Unit 02/
Sticky notes and index cards2.1, 2.8, 2.22one pad, one packalready in the roomtable labels for the value sort, the six income source cards, the closing sticky note on day 65

Unit total for one section: about $50 in consumables the first year (about $30 after that, once the card decks, the counters, and the posters exist), under the $60 target. The Skittles line is the only one a second section repeats in full. Calculators are the one equipment item most rooms are missing: a class set of 30 basic calculators is about $30 one time and is used in 2.8, 2.9, 2.11, 2.12, and 2.18.

Equipment (already in a regular classroom; buy what is missing): projector and screen; a class set of calculators; a document camera or a phone on a stand for the pay stub and the check demo; a timer visible to the room; the reset cue; painter's tape for the risk line on the floor (2.14) and the poster walk (2.21).

Handouts (in 05 Materials/Unit 02/, as the lessons name them):

  • Topic 2.1: Handout 02.01 - Value Cards and Sort Sheet.md; Handout 02.02 - Strengths Inventory and Notice Cards.md; Handout 02.02 - Interest Quiz.md; Handout 02.03 - All About Me Template.md (draft template, layout guide, mini rubric with peer feedback box).
  • Topic 2.2: Handout 02.04 - SMART Goal Builder.md; Handout 02.05 - Goal Ladder and Decision Grid.md (ladder, six scenario cards and the decision grid, Goal Plan cover and mini rubric); Handout 02.06 - 24-Hour Time Audit and Weekly Plan.md.
  • Topic 2.3: Handout 02.07 - Needs vs Wants Cards and 100 Dollar Sheet.md; Handout 02.08 - Sample Pay Stub and Detective Sheet.md; Handout 02.09 - Budget Builder and Scenario Cards.md; Handout 02.10 - Ways to Pay and Register Practice.md; Handout 02.11 - Interest Math Practice.md; Handout 02.12 - Compound Growth Table.md; Handout 02.13 - Skittles Market Game Rules and Ledger.md.
  • Topic 2.4: Handout 02.14 - The Gilded Age Market Kit.md (teacher: rules, price table, dispatches, company cards, answer key); Handout 02.14 - Company Cards.md; Handout 02.14 - Investor Journal.md (used every round); Handout 02.15 - News Card and Price Change.md; Handout 02.16 - Three Portfolios and a Shock.md; Handout 02.17 - Sell Hold Buy Decision Grid.md; Handout 02.18 - Return Math.md; Handout 02.19 - Investor Report Template.md; Handout 02.19 - Paper Ledger.md (the student's main instrument for the whole run).
  • Topic 2.5: Handout 02.20 - Soft Skills Self-Rating and Growth Plan.md; Handout 02.21 - Career Cluster Walk Posters and Match Sheet.md; Handout 02.22 - Career Research Card and Pathways.md.

Slides: one slide outline per lesson, 2.1 through 2.22, in the same folder, Slides 02.MM - [Title].md. The site build renders every outline as an HTML deck.

No-device plan for the whole unit: none is needed. The Gilded Age Market is played on paper: the dispatch is read aloud, the round's prices go on the board from the kit's price table, each student records trades on Handout 02.19 - Paper Ledger.md, and the trading partner checks the math; on the closing bell the leaderboard is written on the board from the ledger totals, and Lesson 2.19 Day 2 is paper already. The Round 2 blocks run the same way from the kit's 1925 prices and its Round 7, Round 8 and Close columns (Project 02 and Lesson 2.20 describe it). The Skittles game, the pay stub, the budget, the register, and the cluster walk are all paper; the All About Me has a poster option; the career research card has printed career sheets, so the only device use in the unit is the optional career research in Lesson 2.22.

11. Health and other-department coordination

Health: the health course covers sleep and stress management. Lesson 2.6 uses the sleep range for this age as one line of the time audit and names the health teacher as the source; agree on the numbers so both rooms say the same thing. FACS does not teach the stress toolkit here. Lesson 2.17 does one thing with it: when the October 1929 dispatch lands, students name two signs of stress they notice in themselves or the room and take one step (wait, breathe, reread the decision grid) before they write Sell in the trade log. That is HSW 6. c) practiced once, on purpose, with fake money. Everything else about stress belongs to the health teacher and to Unit 3 (Lessons 3.7 and 3.8). Anything a student says in 2.17 about money worry at home is treated as a referral to the counselor, not a class discussion, and the lesson says so.

Math: the math teacher covers percent in grade 6 and 7 (percent of a number, percent change) and exponents in grade 8. Lessons 2.8, 2.11, 2.12, and 2.18 use the same words and the same setup (part over whole, times 100; end minus start over start) so the skill transfers. Lesson 2.14 Day 2 gives math a real integer data set (gain or loss from $1,000), and the four scenario cards from 2.9 make a percent practice set. Compound growth as repeated multiplication is the grade 8 stretch in 2.12 and is not required of grade 6.

Social studies: the market is set in American history, 1870 to 1936: the Panics of 1873 and 1893, the Standard Oil trust and the Sherman Antitrust Act, US Steel, the breakup of Standard Oil in 1911, the 1920s boom on margin and the crash of October 1929. If the social studies course reaches the Gilded Age or the Great Depression, Lessons 2.14 to 2.19 use the same events and the same dates (all from Handout 02.14 - The Gilded Age Market Kit.md), and the reveal in 2.19 says what happened next to each company. FACS stays on what a person does with their own money when a market falls; the causes of a crash belong to social studies.

ELA: the Investor Report is an informational piece with a claim and evidence from a source (the journal and the ledger). Lesson 2.19 uses the same claim, evidence, and conclusion words the ELA teacher uses. Share the report template with the ELA teacher so students see one structure.

Art: the All About Me one-pager (2.3) borrows the art room's layout rules (one focal point, one image, white space, readable from three feet) and can borrow its 11 by 17 paper.

12. Connections (in-building and community)

  • Inside the building: the math teacher, for Lessons 2.12 and 2.18. FACS gives the math class a real percent change problem set with the kit's price table (1870 to 1936) attached, the Day 2 gain or loss numbers for integer practice, and a compound growth table students already built; the math teacher gives FACS the method and the vocabulary students already know, and, if willing, five minutes in math class on the day of Lesson 2.18 to check the return math.
  • Inside the building: the school counselor, for Lessons 2.21 and 2.22. FACS gives the counselor a class that has picked a top three from the 16 clusters with an interest code behind it and a career research card the counselor can put in the student's file; the counselor gives FACS the NYS Career Zone login routine, your school's high school course sheet for the six paths, and a ten-minute visit on day 64 or 65.
  • Community: a local credit union or bank branch, for Lesson 2.10 or 2.12. FACS gives the branch a class of future members who know the difference between debit and credit and a thank-you card from each student; the branch gives FACS a ten-minute visit (in person or on video) on ways to pay and what a savings account and a certificate pay right now, and a stack of real deposit slips and blank check samples for the register practice.
  • Community: a Junior Achievement volunteer, for Lesson 2.14 or 2.20. FACS gives the volunteer a class that has already built a budget and is trading a market, so the visit is a conversation and not a lecture; the volunteer gives FACS a working adult who can say what they do all day and what they earn, and one real story of a money decision that went wrong.

13. Vocabulary for translation

See Vocabulary 02.md: 63 Tier 3 terms across the five topics with a one-line student definition and a Spanish column, to be checked by a native speaker, plus sentence starters for the Investor Journal, for the All About Me share, and for giving feedback in English and Spanish. The market's own words (share, ticker, trust, monopoly, antitrust, panic, margin, crash, bottom) are in the table with the Topic 2.4 rows.

Lessons in this unit

  1. 2.1Values and What Matters to Me1 day2.1 Who I Am
  2. 2.2Traits, Strengths, and Interests2 days2.1 Who I Am
  3. 2.3All About Me One-Pager2 days2.1 Who I Am
  4. 2.4SMART Goals1 day2.2 Goals and Decisions
  5. 2.5Goals and the Five-Step Decision Model2 days2.2 Goals and Decisions
  6. 2.6Time and Energy as Resources1 day2.2 Goals and Decisions
  7. 2.7Needs vs Wants Showdown1 day2.3 Money Basics
  8. 2.8Paycheck Detective1 day2.3 Money Basics
  9. 2.9Budget Like a Boss2 days2.3 Money Basics
  10. 2.10Ways to Pay1 day2.3 Money Basics
  11. 2.11Credit vs Debit and What Interest Costs1 day2.3 Money Basics
  12. 2.12Saving and Compound Growth1 day2.3 Money Basics
  13. 2.13The Skittles Market Game and Money Basics Quiz1 day2.3 Money Basics
  14. 2.14The Gilded Age Market Opens Risk and Reward2 days2.4 The Gilded Age Market
  15. 2.15Reading the News Why Prices Move2 days2.4 The Gilded Age Market
  16. 2.16Diversification1 day2.4 The Gilded Age Market
  17. 2.17The Crisis and Panic Selling2 days2.4 The Gilded Age Market
  18. 2.18Buying Low Rebalancing and Return Math1 day2.4 The Gilded Age Market
  19. 2.19Results the Reveal and the Investor Report2 days2.4 The Gilded Age Market
  20. 2.20Employability Soft Skills Superpower1 day2.5 Work and Careers
  21. 2.21The 16 Career Clusters and My Top Three1 day2.5 Work and Careers
  22. 2.22Education Roadmap and Career Research Card and Unit 2 Test1 day2.5 Work and Careers

Unit calendar

Unit 2, Individual Growth and Life Readiness. 30 periods of 40 minutes, days 36 to 65 of the year: the last 10 days of marking period 1 and the first 20 of marking period 2. Six teaching weeks of five meetings each. One cell per period: the lesson code and title, then what happens that day. CHECK marks a formal assessment, PROJECT marks a project day, TRADE marks a period with a round of the Gilded Age Market and names the round and its year (the graded run is Round 0, the 1870 opening, through Round 8, 1932, then the close at 1936; Round 2, the replay of 1925 to 1936, runs in three ten minute blocks).

This calendar is written in day numbers and teaching weeks, not dates. The columns are the five meetings of each teaching week; a holiday pushes every later day back one meeting. Map the day numbers onto your school's calendar; the day numbers and the order do not change.

WeekMeeting 1Meeting 2Meeting 3Meeting 4Meeting 5
Week 1 (Topic 2.1 Who I Am)Day 36: 2.1 Values and What Matters to Me
24 value cards sorted matters a lot, some, less; rank the top three; write why each matters; exit card
Day 37: 2.2 Traits, Strengths, and Interests, Day 1
Trait versus strength versus interest sort; strengths inventory; three notice cards from tablemates
Day 38: 2.2 Traits, Strengths, and Interests, Day 2
Interest quiz (six types); read the two-letter code into two careers; connect to the 2.1 sort sheet
Day 39: 2.3 All About Me One-Pager, Day 1
The five parts and the rubric; draft on the template; the "known for" sentence; poster or slide
Day 40: 2.3 All About Me One-Pager, Day 2
Finish the product; two-minute partner shares with one specific written feedback; CHECK: All About Me one-pager on the mini rubric (12 points)
Week 2 (Topic 2.2 Goals and Decisions; Topic 2.3 begins)Day 41: 2.4 SMART Goals
SMART Goal Builder: wishes rewritten as SMART goals; one stretch goal; the value behind the goal
Day 42: 2.5 Goals and the Five-Step Decision Model, Day 1
Short-term and long-term goals; build the goal ladder down to the first rung; the five steps (from Unit 0) on the decision grid with a scenario card
Day 43: 2.5 Goals and the Five-Step Decision Model, Day 2
The decision grid on a real choice; assemble the Goal Plan (ladder, grid, cover) and self-score; CHECK: Goal Plan on the mini rubric (page 3 of Handout 02.05)
Day 44: 2.6 Time and Energy as Resources
Goal Plans handed back scored; the 24-hour time audit; sleep as the resource a goal runs on; the four boxes; the weekly plan with hours for the first rung
Day 45: 2.7 Needs vs Wants Showdown
30 item cards: need, want, gray zone; a value moves the gray zone; the $100 plan; last day of marking period 1
Week 3 (Topic 2.3 Money Basics)Day 46: 2.8 Paycheck Detective
Six income sources sorted earned and not earned; read the pay stub; gross to net; percent taken out
Day 47: 2.9 Budget Like a Boss, Day 1
Fixed or variable; the one-week estimate of small wants times four
Day 48: 2.9 Budget Like a Boss, Day 2
Budget Builder from a scenario card at Long Island prices; savings first; pair check; grade 8 stretch: income drops 25 percent
Day 49: 2.10 Ways to Pay
Seven ways to pay; write a check; keep the register for ten transactions; the safest way in four situations; credit union or bank visit if it lands here
Day 50: 2.11 Credit vs Debit and What Interest Costs
Debit versus credit chart; a $500 loan at three rates; the $25 minimum versus $50 a month; the credit score in one paragraph
Week 4 (Topic 2.3 ends; Topic 2.4 The Gilded Age Market begins)Day 51: 2.12 Saving and Compound Growth
Three reasons to save; jar versus savings account; the five-year compound table by hand; $20 a week for 30 years
Day 52: 2.13 The Skittles Market Game and Money Basics Quiz
Three rounds at the house tables (a fee per trade, the fee doubles, a membership); the count; debrief on who designed the game; CHECK: Assessment 02.1 Money Basics Quiz (12 items, 25 points) in the last 15 minutes
Day 53: 2.14 The Gilded Age Market Opens: Risk and Reward, Day 1
PROJECT: saving versus investing and the risk ladder; the company cards sorted safest to riskiest; investor numbers (no names); $1,000 and the first buys on the ledger at 1870 prices; TRADE: Round 0 (1870, the market opens) and Round 1 (1873, the Panic of 1873) at the end of the period
Day 54: 2.14 Risk and Reward, Day 2
PROJECT: reading the ledger (shares times price, cash, bank, total); Entry 2; TRADE: Round 2 (1882, the oil trust and Edison)
Day 55: 2.15 Reading the News: Why Prices Move, Day 1
PROJECT: why prices move; supply and demand in one slide; the three tests on a headline; TRADE: Round 3 (1893, the Panic of 1893)
Week 5 (Topic 2.4 The Gilded Age Market)Day 56: 2.15 Reading the News, Day 2
PROJECT: the three tests applied to the dispatches; Entry 4; TRADE: Round 4 (1901: US Steel, the trustbusters, The Landlord's Game)
Day 57: 2.16 Diversification
PROJECT: three portfolios and a shock (the Panic of 1893 the class just lived through); sketch the pie; rebalance or hold if one slice is over half; TRADE: Round 5 (1911: the breakup of Standard Oil, GM and RCA arrive)
Day 58: 2.17 The Crisis and Panic Selling, Day 1
PROJECT: the sell, hold, buy decision grid taught before the crash; TRADE: Round 6 (1928, the boom; the margin line opens, today only)
Day 59: 2.17 The Crisis, Day 2
PROJECT: the crash is the first thing on the board; signs of stress; follow the grid; who sold and who held; TRADE: Round 7 (October 1929, the crash and the margin calls)
Day 60: 2.18 Buying Low, Rebalancing, and Return Math
PROJECT: buying low and rebalancing; the percent return formula and my own return; TRADE: Round 8 (1932, the bottom); the market freezes at Round 8
Week 6 (Topic 2.4 ends; Topic 2.5 Work and Careers)Day 61: 2.19 Results, the Reveal, and the Investor Report, Day 1
PROJECT: the closing bell at 1936 prices; leaderboard by investor number; the reveal (what happened next to each company, page 5 of the kit); three ledger paths; Entry 9
Day 62: 2.19 Results and the Reveal, Day 2
PROJECT: write the seven-part report from the journal and the ledger; revise the 2.9 budget with a savings line on top; peer read; submit; CHECK: Rubric 02 Investor Report and Personal Budget
Day 63: 2.20 Employability: Soft Skills Superpower
TRADE: Round 2 opens, the replay of 1925 to 1936 on a fresh ledger; block 1, the 1925 buys (10 minutes); rate six soft skills with evidence; 30-second scenes; growth plan for one skill
Day 64: 2.21 The 16 Career Clusters and My Top Three
TRADE: Round 2 block 2, the crash at Round 7 prices (10 minutes); poster walk with the match sheet; top three matched to the interest code; counselor visit if it lands here
Day 65: 2.22 Education Roadmap and Career Research Card
Six paths after high school; research one career on a card with a source; TRADE: Round 2 block 3, 1932 prices and then the close at 1936, the last block (10 minutes); ledgers totaled at the reset cue; CHECK: Assessment 02.2 Unit 2 Test in the last 15 minutes

Day 66, the first 10 minutes of Unit 3 Lesson 3.1: Round 2 standings go up by investor number and two or three "sentence to my future self" lines from Entry 10 are read aloud. Flagged for the Unit 3 writer.

Counts

  • Lessons: 22 (2.1 to 2.22). Two-day lessons: 2.2, 2.3, 2.5, 2.9, 2.14, 2.15, 2.17, 2.19.
  • CHECK days: 5 (days 40, 43, 52, 62, 65). The All About Me one-pager (day 40) and the Goal Plan (day 43) are scored on mini rubrics inside their lessons. The Money Basics Quiz (day 52) closes Topic 2.3 the period before the Gilded Age Market opens, so the quiz is the ticket onto the market. The project (day 62) is scored on Rubric 02. The unit test (day 65, 15 minutes, 20 items) closes the unit.
  • PROJECT days: 10 (days 53 to 62).
  • TRADE days: 11. Days 53 to 60 carry the graded run, Round 0 through Round 8, one round a period inside each lesson's timed procedure (day 53 carries two: the opening at Round 0 and the Panic of 1873 at Round 1). The market is frozen at Round 8 from the end of day 60 through the closing bell on day 61, when the 1936 prices go up. Days 63 to 65 carry Round 2, the replay of 1925 to 1936 in three 10-minute blocks at the start of each period, on a fresh ledger after the reveal, as Project 02 lays it out; Round 2 counts as daily work (the three short journal lines) and participation, not toward Rubric 02.
  • Topic day counts: 2.1 five (days 36 to 40), 2.2 four (days 41 to 44), 2.3 eight (days 45 to 52), 2.4 ten (days 53 to 62), 2.5 three (days 63 to 65). Total 30.
  • Marking period: days 36 to 45 are MP1; days 46 to 65 are MP2.

If a day is lost

A snow day or an assembly pushes everything one cell to the right. Drop days in this order to get back on schedule: 2.6 (fold the 168-hour grid into 2.5 Day 2 as homework), then 2.16 (fold diversification into 2.15 Day 2 as the do now and one journal prompt, and land Round 5 there), then 2.2 Day 2, then 2.15 Day 2 (land Round 4 in 2.16). Never drop 2.9 or 2.11. If a day is lost inside the Gilded Age Market run, the market keeps its round count because a round moves only when I post the next column: the crash still lands at Round 7, everything slides one day, and the last Round 2 block is dropped instead. Do not shorten the graded run to fewer than eight rounds and the close, because the return math, the crash grid, and the three ledger paths all depend on that history. If the loss lands on day 65, the unit test moves to the first day of Unit 3 and the career research card is collected as homework.

Project and rubrics

Project Project 02: The Gilded Age Market Investor Report and Personal Budget Project 02 - The Gilded Age Market Investor Report and Personal Budget.md

Unit: Unit 2, Me, My Goals, My Money (Individual Growth and Life Readiness)
Topic: 2.4 The Gilded Age Market (with the Round 2 replay continuing into Topic 2.5)
Runs across: Lessons 2.14 (the market opens and the first buys), 2.15 (reading the news), 2.16 (diversification), 2.17 (the boom and the crash), 2.18 (the bottom and return math), 2.19 (the closing bell, the reveal, and the report), plus three ten-minute Round 2 replay blocks in Lessons 2.20, 2.21, and 2.22
Team: individual ledgers and an individual report; team debriefs in pairs and four-corner groups
Scored with: Rubric 02 - Investor Report and Personal Budget.md (five criteria, 20 points; the labs and projects category)

Standards this project assesses

  • NYS IGLR 4. Financial Readiness b) Create and follow a budget; e) Determine ways for saving money
  • NYS IGLR 2. Goal Setting d) Design, implement, and evaluate a plan to attain a desired goal
  • CTE FCL 2. Saving, Investing, and Sharing b) Define "investing" and explain how saving and investing are related; c) Explore different savings and investment tools and methods; f) Apply decision-making skills to saving, investing, and donating decisions
  • CTE FCL 3. Protecting and Insuring a) Identify various types of financial risk
  • CTE PSI 1. Problem Solving e) Demonstrate personal development of problem-solving skills through practice of these skills in a variety of classroom applications
  • CTE PSI 4. Research Applications in CTE b) b. Evaluating the source to determine if the author(s) or publisher can be considered an authoritative source for the desired content
  • CTE HSW 6. Stress Management c) Recognize signs of stress and take steps to reduce its impact on overall wellness
  • CTE CIR 1. Communication f) Demonstrate personal development of communication skills through practice of these skills in a variety of classroom applications
  • NYS FACS Standard 3 (Intermediate), Key Idea: Students will understand and be able to manage personal resources of talent, time, energy, and money and make effective decisions in order to balance their obligations to work, family, and self.; PI: Students understand the resources available to them, make informed decisions about the use of those resources, and know some ways to expand resources.; PI: Students are able to budget their time and money.
  • CDOS 3a Universal Foundation Skills: Managing Information; Thinking Skills; Basic Skills
  • National FCS 3.0: 2.1.2 Examine how people and families choose among needs and wants.

The game, stated once (teacher facing)

Every lesson in this topic refers back to this section instead of repeating it. The whole design (the companies, the rules, the price table, the dispatches for Rounds 0 to 8 and the closing bell, the company cards, the answer key and the Round 2 replay prices) is in Handout 02.14 - The Gilded Age Market Kit.md. That file is the source; every number here matches it.

The Gilded Age Market is a class game played on paper, set in American history from 1870 to 1936. There is no website, no login and nothing stored anywhere. Each student is an investor with $1,000 of paper money and an investor number (a number on the ledger, never a name). The market runs eight rounds, one per class period, and closes in 1936. Students can hold the savings bank (BANK, pays 3 percent of the balance at the start of every round, never falls) and seven companies that arrive when they arrived in history: Pennsylvania Railroad (RAIL), Standard Oil (OIL), Manhattan Gas Light, later Consolidated Gas (GAS), Edison Electric Light, later General Electric (ELEC, from Round 2), United States Steel (STEEL, from Round 4), General Motors (AUTO, from Round 5) and the Radio Corporation of America (RADIO, from Round 5). Each round, I write the year and the prices on the board, students update the paper ledger, I read the round's news dispatch aloud, and trading opens for a few minutes: whole shares, at the round's price, cash never below zero, every trade in the trade log. The prices follow what really happened: the Panic of 1873, the oil trust of 1882, the Panic of 1893, US Steel and the trustbusters in 1901, the breakup of Standard Oil in 1911, the boom of 1928 (when the margin line opens, for that round only), the crash of October 1929 (when margin loans are called), the bottom of 1932, and the closing bell at 1936 prices. Then the reveal: what happened next to each real company, from kit page 5. The leaderboard goes up by investor number. My earlier fifteen-day plan ended with a reflection essay scored on a 16-point rubric (participation, analysis and decision making, emotional control, reflection quality); this project keeps those four criteria, adds the revised personal budget as a fifth, and fits the run into ten lesson days plus three ten-minute Round 2 blocks.

The round map used in the lessons (Calendar 02, days 53 to 65):

Class dayLessonRoundYearWhat the market does
1 (day 53)2.14 Day 10, then 11870, 1873The market opens; first buys across at least two companies with $100 kept in the bank or cash. Round 1, the Panic of 1873, lands at the end of the period.
2 (day 54)2.14 Day 221882Reading the ledger. The oil trust; Edison's Pearl Street station; ELEC joins the board.
3 (day 55)2.15 Day 131893Why prices move. The Panic of 1893.
4 (day 56)2.15 Day 241901The three tests on a headline. US Steel; the trustbusters; The Landlord's Game. STEEL joins the board.
5 (day 57)2.1651911Diversification. The breakup of Standard Oil; AUTO and RADIO join the board.
6 (day 58)2.17 Day 161928The boom. The margin line opens, this round only. The decision grid before any trade.
7 (day 59)2.17 Day 27October 1929The crash. Margin calls. Who sold and who held.
8 (day 60)2.1881932The bottom. Buying low, rebalancing, percent return. The market freezes at Round 8.
9 (day 61)2.19 Day 1Close1936The closing bell. The leaderboard by investor number. The reveal. Three ledger paths.
10 (day 62)2.19 Day 2closedThe Investor Report is written.
11 to 13 (days 63 to 65)2.20, 2.21, 2.22 (10 minutes each)Round 2 replay1925, 1929, 1932 and 1936Fresh $1,000; everyone knows what is coming. Block 1: 1925 buys. Block 2: the crash and the margin calls. Block 3: 1932, then the close at 1936.

Day 66 (Unit 3, Lesson 3.1): the Round 2 standings go up by investor number.


The project sheet (student version)

Name: ______________________ Date: __________ Period: ______ Investor number: ______

The scenario

It is 1870. You are an investor with $1,000 you did not have yesterday. Over eight rounds, one per class, you will buy and sell the companies that built the country: railroads, oil, gas, electricity, steel, cars and radio. You will read the news of each year. You will live through two panics, a boom and the crash of 1929. At the closing bell in 1936, you find out what happened next to every company you owned. Then you write the Investor Report: what you did, why, what it cost or earned, and what it changed about your own budget.

The leaderboard is real and I will read the top five by investor number. The grade is not the leaderboard. The grade is whether you can explain your decisions with numbers, whether you stayed calm and thought in the crash, and whether you took what you learned back to your own money.

What you turn in

DeliverableWhat it isWhenRubric criterion
1. The Investor JournalTen entries, one per class day, each with what I did, why, what happened, and my total in dollarsEntries 1 to 10 by the end of Lesson 2.19 Day 2 (the three short Round 2 lines follow in Lessons 2.20 to 2.22 as daily work)1. Trading participation and journal
2. The Paper LedgerHandout 02.19 - Paper Ledger.md: the price table filled in round by round, a holdings table for every round, the trade log, the margin line, and the closing numbersKept every round; collected with the report1, and the numbers for 2 and 4
3. The decision gridThe five-step decision model applied to sell, hold, buy or borrow in Round 6 (the boom) and again in Round 7 (the crash), with the look back filled at the end of Round 7Lesson 2.173. Emotional control during the crisis
4. The Return Math handoutParts A, B, and C complete; your own percent return in Part BLesson 2.184. The report's math and reflection
5. The Investor ReportSeven parts: starting and closing total; percent return with the formula; three decisions and why, each with a ledger number; what the crash taught me; one thing I would do differently; the reveal table; the revised personal budget with a savings lineLesson 2.19 Day 22, 3, 4, and 5
6. The revised personal budgetPart 7 of the report: your Lesson 2.9 budget with a savings line added or raised, paid first, and two sentences on whyLesson 2.19 Day 25. The revised budget

Your ledger is your proof. Criterion 1 uses the ledger's trade log and your journal together.

How a round runs (about 10 minutes inside each lesson)

  1. I write the round's year and the new prices on the board. I do not read the news yet.
  2. You write the new prices in your ledger's price table and work out what you hold at those prices: shares times price for each company, plus cash, plus the bank. That is your total.
  3. I read the round's dispatch aloud. It says what happened that year and why.
  4. Trading opens, about four minutes. You may buy or sell any company that is on the board, at the round's price, in whole shares, and you may move money into or out of the bank. Every trade is one line in the trade log. Nobody has to trade. Holding is a decision.
  5. At the start of the next round, the bank pays 3 percent of whatever is in it, rounded to the nearest dollar.

The three rules that never change. Whole shares only. You cannot spend cash you do not have. Every trade goes in the log with the round, the company, buy or sell, the shares, the price and the cash that moved, or it did not happen.

The margin rule, Round 6 only. In 1928 a broker would lend you money to buy stock. In Round 6 the broker lends you up to the amount of cash you hold, at Round 6 prices, and the loan is written on the ledger's margin line. In Round 7 the broker wants the money back in cash. If you do not have it, you sell shares at Round 7 prices until you do. If your shares are not enough, the loan takes everything and your total is $0. That is what a margin call was.

Day by day

DayLessonWhat happensCheckpoint
12.14 Day 1Saving vs investing. The risk ladder. Sort the company cards from safest to riskiest. Round 0 (1870): first buys, at least two different companies, and at least $100 kept out of stock, in the bank or in cash. Round 1 (1873): the Panic of 1873 lands at the end of the period. Entry 1.Two companies on the ledger and $100 in the bank or cash; Entry 1 started
22.14 Day 2Read the ledger: shares times price, cash, bank, total. Check one trade. Sketch your pie. Round 2 (1882). Entry 2.Ledger check written; Entry 2 complete
32.15 Day 1Supply and demand. News Card and Price Change, Part A. Round 3 (1893) with predictions. Entry 3.Six of eight matches; a prediction written
42.15 Day 2Fact vs hype: the three tests. Part B. Round 4 (1901). Entry 4.Six headlines labeled; Entry 4 names a headline ignored
52.16Eggs and baskets. Three Portfolios and a Shock (the shock is the Panic of 1893 you just lived through). Rebalance or hold. Round 5 (1911). Entry 5 with your biggest slice.Handout complete; a rebalance or hold decision written
62.17 Day 1Round 6 (1928): the boom. The margin line opens. Stress signs. The decision grid before any trade. Entry 6 with feelings and your margin loan, if any.Grid decision written before the first trade
72.17 Day 2Round 7 (October 1929): the crash. Margin calls settled. The grid again before any trade. Four corners poll. Two crashes on our own board (1893 and 1929). Entry 7 and the look back row.Look back names a piece of evidence
82.18Round 8 (1932): the bottom. Buying low and rebalancing. Return Math, Parts A to C. The market freezes. Entry 8 with your percent return.Part B correct; Entry 8 has two percents
92.19 Day 1The closing bell at 1936 prices. The leaderboard by investor number. The reveal: what happened next to every company. Three ledger paths. Entry 9.Reveal table complete
102.19 Day 2Write the report, parts 1 to 5. Revise the budget, part 7. Peer read. Submit. Entry 10.Report submitted with journal, ledger, grid, and Return Math stapled
11 to 132.20, 2.21, 2.22 (10 minutes each)Round 2, the replay: a fresh $1,000 in 1925, and you know what is coming. Three short Round 2 lines in the journal. The replay closes at 1936 prices on Day 13; the Round 2 standings go up the next class day.Round 2 lines complete

Round 2: the replay, with the truth

After the reveal, the market replays 1925 to 1936 in three ten-minute blocks at the start of Lessons 2.20, 2.21 and 2.22. Fresh $1,000 on the Round 2 ledger. Same rules, same board, same investor number. The one difference is you: you know the crash is coming and you know what happened next to every company.

  • Block 1 (Lesson 2.20): 1925. Prices are the Round 6 prices less a fifth: RAIL 56, OIL 56, GAS 32, ELEC 72, STEEL 72, AUTO 48, RADIO 80. Buy. The margin line is open in this block, on the same rule as Round 6.
  • Block 2 (Lesson 2.21): October 1929. The Round 7 prices. Margin loans are called. Sell, hold or buy.
  • Block 3 (Lesson 2.22): 1932, then the close. The Round 8 prices; trade. Then the 1936 closing prices go up and the replay closes.

Round 2 has its own small leaderboard, posted by investor number at the start of the next class (Lesson 3.1). It is not on the rubric; the three Round 2 journal lines count as daily work, and nothing in Round 2 changes the report you already handed in. The question Round 2 asks is the one adults never get to test: knowing the crash is coming, do you still buy on margin, and do you buy at the bottom?

Team debriefs

Your ledger and your report are yours alone. Three times you work with others:

  • Pairs for the News Card match (Day 3), the fact or hype sort (Day 4), the Three Portfolios math (Day 5), the Part C comparison (Day 8), and the peer read (Day 10). A partner checks your work; a partner does not trade for you.
  • Four corners on Day 7: everyone who sold some, sold everything, held, or bought more stands together and says why. Nobody's number is read unless they read it.
  • The class debrief on Day 9: three ledger paths, by investor number only, and volunteers.

Where you get to choose

  • What you buy and when. Every trade in eight rounds is yours. The only rules are the Round 0 rules (two companies, $100 in the bank or cash) and the Round 6 and Round 7 rule (a written decision on the grid before you trade).
  • Borrow or not in Round 6. The margin line is open to everyone and nobody has to use it. The grid is where you show me your reason either way.
  • Sell, hold, or buy in the crash and at the bottom. All three can be right. The grid and the journal are where you show me your reason.
  • The three decisions in your report. Pick the three you can explain best, not the three that look best.
  • How you write the report. Handwritten on the template, typed, said out loud to a partner who writes it and then checked by you, or recorded as a voice note with the numbers written on the template. The seven parts are the same in every form.
  • The savings line. Add one, raise one, or split one into an emergency cushion (money kept for surprises) and a long-term line (money for a goal years away). Your budget, your number, your reason.

Supports

  • Journal sentence starters (the Spanish lines are to be verified by a native speaker):
EnglishSpanish
Today I bought ___ because ___.Hoy compré ___ porque ___.
Today I sold ___ because ___.Hoy vendí ___ porque ___.
I did not trade today because ___.Hoy no hice ninguna operación porque ___.
My total is $___. It went up / down by $___.Mi total es $___. Subió / bajó $___.
The news said ___, so ___.La noticia decía ___, así que ___.
My biggest slice is ___. I will rebalance / hold because ___.Mi porción más grande es ___. Voy a reequilibrar / mantener porque ___.
I felt ___ when the prices dropped.Me sentí ___ cuando bajaron los precios.
My return is ___ percent because ___.Mi rendimiento es de ___ por ciento porque ___.
The crash taught me ___.La crisis me enseñó ___.
Next time I will ___.La próxima vez voy a ___.
  • A partner checks the arithmetic. After every round, your trading partner checks one line of your holdings table (shares times price) and initials it. A ledger that does not add is fixed by you, with the partner or the teacher watching, not by the teacher.
  • Boxes, not essays. The journal and the report are boxes with prompts. Three sentences and a number is a complete entry.
  • Choice of product for the report (see above) and extended time: part 7 can finish in the Round 2 block of Lesson 2.20.
  • The leaderboard. Only investor numbers appear. If your rank on the board stresses you, tell me and I will seat you where the board is not in view on Days 9 and 13. Nobody's rank is read below the top five.
  • A written alternative for a student absent on Day 6 or Day 7: the decision grid done from the posted Round 6 and Round 7 prices, with the look back, so criterion 3 can still be scored; the missed round's journal entry is "what I would have done and why."

How it is scored

Rubric 02 has five criteria, each scored Not Yet (1), Approaching (2), Meets (3), or Exceeds (4), for 20 points: 1. trading participation and journal; 2. analysis and decision making; 3. emotional control during the crisis; 4. the report's math and reflection; 5. the revised budget. You fill the self-assessment row before I score. Your rank on the leaderboard is not a criterion; an investor who finished last, or at $0 after a margin call, with a clear report and a written decision in the crash can score 20.

The project counts in the labs and projects category (40 percent of the marking period). A late report is accepted with a one-level drop on one criterion, never a zero.


Running the market on paper (teacher facing)

The teacher is the market. The whole run needs the kit, the board, one ledger per student, calculators (one per pair is enough), and the company cards cut apart (one set per pair) for Day 1.

What you need. Handout 02.14 - The Gilded Age Market Kit.md (pages 1 to 3 and 5 stay with you; page 4 is cut into cards), Handout 02.19 - Paper Ledger.md (one per student, in the FACS folder from Round 0 to the close), Handout 02.14 - Investor Journal.md, the board, and a calculator per pair.

Before each round. Write the year and the prices on the board before students walk in, or at the start of the round step in the lesson. Do not read the dispatch until the ledgers are updated. The kit's price table is the only source; do not round further or "make it exciting." The direction of every move is history.

The bank. Pays 3 percent of the balance at the start of Rounds 1 to 8, eight times, rounded to the nearest dollar. It does not pay at the closing bell. (The kit says "the start of every round"; the close is not a round. If you want a ninth payment at the bell, say so on Day 1 and change the ledger's rule line.)

The margin line, Round 6. Say the rule once, clearly, from kit page 1, and do not talk anyone out of borrowing. Walk the room during trading and initial every margin loan so the amount cannot change later. In Round 7, settle every loan before trading opens, with you watching: cash paid, or shares sold at Round 7 prices in the trade log, or the ledger marked $0. A student at $0 has nothing left, bank included (the kit says the loan takes everything). They keep the ledger, write Entry 7 and Entry 8 about it, and get the fresh $1,000 in Round 2 like everyone else. Say that on Day 6 so nobody is surprised.

Collecting the ledgers. Collect them at the bell every round, or let students keep them in the folder if the class can be trusted with its own prices; either way, collect every ledger at the end of Lesson 2.18, when the market freezes, and build the leaderboard from them before Lesson 2.19. Spot check one ledger a day: pick a trade in the log and confirm shares times price equals the cash change; then confirm that round's total equals cash plus the bank plus shares times the board price for each line. The Paper Ledger's teacher key has a worked check.

The leaderboard. Before the closing bell, the teacher works out every closing total at the 1936 prices from the collected ledgers (about a minute a ledger) and lists them on the board, sorted, by investor number only. Read the top five and stop.

Round 2 on paper. The replay uses the Round 2 section of the same ledger: a fresh $1,000, the 1925 prices from kit page 2, then the Round 7, Round 8 and Close columns as printed. Same routine, ten minutes a block.


Teacher notes on the project

  • This is my earlier fifteen-day investor challenge (plus a sixteenth-day essay) rebuilt as a paper game set in history and fitted to ten 40-minute lesson days and three ten-minute Round 2 blocks. My Days 1 and 2 became Lesson 2.14; Day 3 became 2.15; Day 4 became 2.16; Days 5 and 6 (company analysis and the pre-crash audit) were folded into 2.15 Day 2 and 2.16; Days 7 and 8 became 2.17 (the boom and the margin line are new, and they are the reason the crash lands the way it does); Days 9, 10, and 11 became 2.18 (the Sharpe ratio idea in my Day 10 is cut; the grade 8 stretch keeps the "where you measure from" point); Day 12 (contrarian thinking) is now Round 8 itself, buying at the bottom; Days 13, 14, 15, and 16 became 2.19 and the Round 2 replay. Every one of my four rubric criteria is still on Rubric 02.
  • Why history: a made-up market teaches the arithmetic and nothing else. This one teaches the arithmetic and the Panic of 1873, the trust, the Sherman Act, the first billion dollar company, the margin loan, October 1929, deposit insurance and where Monopoly came from, and every price move is something that happened. Students learn US history inside FACS while they learn to invest. Dates and facts come from the kit only; if a student asks something the kit does not answer, say so and look it up together.
  • The reveal on Day 9 and the Round 2 replay on Days 11 to 13 are in that order because the scope and sequence places Topic 2.5 after Topic 2.4. Round 2 turns that constraint into a second experiment: knowing the crash is coming, do you still borrow, and do you buy at the bottom? The Round 2 standings, posted at the start of the next class, answer it in front of the class.
  • The personal budget in part 7 copies from the summary lines table on page 3 of Handout 02.09 - Budget Builder and Scenario Cards.md (income, needs, savings, wants, total spending, balance), which uses the same six lines as the report template's revision table. The 2.9 budget is built from a scenario card, so the "Before" column is that card's person and the "After" column is the student's revision of it; the 2.9 handout already puts savings first, so the revision is a raise, a split, or a named place for the savings, not a first savings line.
  • Privacy: investor numbers, no names on the board, the ledgers filed by number when collected. The master list of who holds which number stays in the desk.
  • Budget for the unit plan: none beyond printing. Twelve plastic eggs and three baskets for Lesson 2.16 if the room does not have them (about $8). Four corner signs, printed. Company cards, one set per pair, cut from kit page 4.

PDF Word

Rubric Rubric 02: Investor Report and Personal Budget Rubric 02 - Investor Report and Personal Budget.md

Project: Project 02 - The Gilded Age Market Investor Report and Personal Budget.md
Unit: Unit 2, Me, My Goals, My Money (Individual Growth and Life Readiness)
Total: 20 points (five criteria, 1 to 4 each). Labs and projects category.

Name: ______________________ Investor number: ______ Period: ______ Date scored: __________

Self-assessment (the student fills this row first)

CriterionMy score (1 to 4)One sentence of evidence (a number or an entry)
1. Trading participation and journal
2. Analysis and decision making
3. Emotional control during the crisis
4. The report's math and reflection
5. The revised budget

Teacher rubric

CriterionNot Yet (1)Approaching (2)Meets (3)Exceeds (4)
1. Trading participation and journal (IGLR 4. e); FCL 2. c); CDOS 3a Managing Information)The ledger's trade log shows trades in three or fewer of the eight rounds, or the holdings tables are blank for more than two rounds, or the journal has five or fewer entries, or entries are missing the total in dollars.The ledger shows a trade or a written hold in four to six rounds, most holdings tables are filled, and the journal has six to eight entries, most with the total, but some entries are one sentence or skip "why."The ledger's trade log shows a trade or a written hold decision in at least seven of the eight rounds, and every round's holdings table is filled with a total. The journal has all ten entries, each with what I did, why, what happened, and the total in dollars.Everything in Meets, and the journal's "why" names a dispatch, a risk level, or a pie percent in at least six entries, and at least one entry records a hold as a decision with a reason.
2. Analysis and decision making (FCL 2. f); PSI 4. b) b.; IGLR 4. e); Std 3 PI B; National FCS 3.3.4)The report's three decisions are missing or have no reason, or the reasons are feelings only ("it looked cool," "I was scared") with no number and no news.Three decisions are listed, but one has no ledger number, or the reasons are general ("I diversified") without saying which company or which dispatch, or one decision is really a description of a price move, not a choice.The report gives three decisions from the journal, each with a ledger number (shares, a price, or a round), a reason that names a dispatch, a risk level, or a pie percent, and what happened next. At least one decision uses diversification or the fact vs hype tests as its reason.Everything in Meets, and for each decision the student says what a diversified investor would have done instead, or shows a decision the student did not make (a headline ignored, a hold kept, a margin loan refused) and why that was the better call with a number.
3. Emotional control during the crisis (HSW 6. c); PSI 1. e); IGLR 2. d); CDOS 3a Thinking Skills; National FCS 2.1.2)No decision grid, or the grid was filled after the trades, or the ledger shows a sell of most holdings in Round 7 with no reason written anywhere, and the report's "what the crash taught me" is blank or one sentence.The grid has a decision but only one option weighed, or the look back is missing, or the report says what the student felt but not what they did about it; the ledger shows trades that do not match the grid with no note explaining the change.The grid has all five steps done before the first trade in Round 6 and again in Round 7: the choice named, the options listed (sell, hold, buy, and in Round 6 borrow), each weighed against what matters, a decision, and a look back at the end of Round 7 with a ledger number as evidence. The trades in the log match the grid or the change is written on the grid. The report's "what the crash taught me" names a stress sign the student noticed and one step they took before deciding. Selling, holding, buying, and borrowing all meet this row if the grid shows the reasoning.Everything in Meets, and the look back honestly labels the Round 6 decision as a plan or a rush and the Round 7 decision as a plan or a panic, with a number that proves it, and the report connects the crash on the ledger to the real October 1929 from the dispatch (a date or a figure) or to a real-life money moment the student or a family member described.
4. The report's math and reflection (IGLR 2. d); CDOS 3a Basic Skills; CIR 1. f); Std 3 PI B)The starting or closing total is missing, or the percent return is missing or computed with the wrong bottom number, or parts 4 and 5 are blank.The totals are present and the percent return is computed but with an arithmetic slip, or the formula is not written out, or part 5 ("one thing I would do differently") repeats part 4 instead of naming a different action; the reveal table has fewer than seven companies filled.Starting total ($1,000) and closing total at 1936 prices match the ledger. The percent return is written with the formula (closing minus starting, divided by starting, times 100) and is correct to one decimal place. Part 5 names one specific action the student would change and why. The reveal table has all seven companies with what happened next and the lesson of each.Everything in Meets, and the report also shows the percent change of the company that hurt or helped the student most from the 1928 peak to the 1932 bottom, or compares the student's return to the all-bank ledger's return from Return Math Part C and says which was better and better for what.
5. The revised budget (IGLR 4. b); Std 3 PI C; National FCS 2.6.2)The Lesson 2.9 budget is not attached or copied, or the revised budget has no savings line, or the revised budget does not balance (spending exceeds income).The revised budget has a savings line but it is at the bottom after the wants, or the budget balances only because a needs line was cut without a reason, or the two sentences on why are missing or do not mention the market.The revised budget keeps the 2.9 income and needs, adds or raises a savings line with a number, places it before the wants ("pay yourself first"), adjusts the wants so the budget balances, names where the savings go (a savings account first), and gives two sentences on what changed and why the market made the student change it.Everything in Meets, and the savings line is split into an emergency cushion and a long-term line, each given a place with a reason from the reveal (for example, an insured savings account for the cushion because since 1933 it does not drop; a spread of companies for the long-term line because time smooths the crashes), or the student computes the savings line as a percent of income and says why that percent.

Total: ______ / 20

Notes for the student (what to keep, what to change next time):

How to use this rubric

  • Hand the rubric out with the project sheet in Lesson 2.14 Day 1 so students trade against it. Nothing on it should be a surprise; say on Day 1 that the leaderboard is not a criterion.
  • The student fills the self-assessment row at the end of Lesson 2.19 Day 2, before the teacher scores. The evidence sentence must contain a number or an entry number.
  • Criterion 1 is scored from two things together: the paper ledger (the trade log, and for a hold, the journal entry that says "held" with a reason) and the journal count. A student who held every round with a written reason each time meets criterion 1; holding is a decision. The ledger is the record; there is no other export. The three Round 2 lines (Lessons 2.20 to 2.22) come after the report is scored; they count as daily work, not on this rubric.
  • Criterion 3 is scored from the decision grid first and the report's part 4 second. Score the reasoning, not the outcome. A student who borrowed the maximum in Round 6, was wiped out to $0 in Round 7, and has a completed grid and an honest look back can score a 4; a student who held by accident because they forgot to fill the grid cannot score above a 2.
  • Criteria 2 and 4 are scored on the report as submitted after the peer read. Criterion 5 is scored on part 7 with the Lesson 2.9 budget attached for comparison.
  • Every descriptor is written as what the student did. If a report does not match any box, pick the closest and write why in the notes line.
  • My earlier 16-point rubric had four criteria: participation, analysis and decision making, emotional control, and reflection quality. They are criteria 1, 2, 3, and 4 here, with the descriptors rewritten as observable actions. Criterion 5 is new and is what ties the market back to the student's own money.
  • The rubric goes home with the report. Students keep the self-assessment in the FACS folder.

PDF Word

Assessments

The tests and quizzes for this unit are teacher only. Each one holds the questions and the answer key, so they stay behind the teacher sign in.

  • Assessment Assessment 2.1: Money Basics Quiz Assessment 02.1 - Money Basics Quiz.md Teacher only, sign in
  • Assessment Assessment 2.2: Unit 2 Test, Me, My Goals, My Money Assessment 02.2 - Unit 2 Test.md Teacher only, sign in

Vocabulary

Unit 2, Individual Growth and Life Readiness. The unit's 63 Tier 3 words across the five topics, with a one-line definition written for a grade 6 to 7 reader and a Spanish column.

Translation status. The Spanish column is my best working translation and has not been verified by a native speaker. Use it for word banks and picture cards; have a native speaker, a bilingual colleague, or the ENL teacher check the whole table once before it is printed for students. Money words are the ones most likely to differ by country (a "check," a "debit card," and "buy now pay later" have different everyday names across the Spanish-speaking countries), so the English term stays on every card, because students will see the English word on a real pay stub, a real statement, and a real app.

One word appears twice on purpose. "Interest" means what you like (Topic 2.1) and what money earns or costs (Topic 2.3); the translations are different words. "Return" here is the money word, not the verb.

How lessons use this file: each lesson names its own Tier 3 words; the handout for that lesson carries a word bank pulled from this table in both languages. The site's Materials page prints this table as picture-ready cards.

The table

#TopicEnglish termStudent definitionSpanish
12.1valueSomething that matters to you so much that it guides your choices, like honesty or family.valor
22.1strengthSomething you are good at, that you can show with an example.fortaleza (punto fuerte)
32.1interest (what I like)Something you like doing or learning about, whether or not you are good at it yet.interés
42.1traitA part of your personality that shows up most of the time, like curious, careful, or outgoing.rasgo
52.2SMART goalA goal that is Specific, Measurable, Achievable, Relevant, and Time-bound. It says what, how much, and by when.meta SMART
62.2stretch goalA goal that is bigger than you are sure you can reach. You aim for it knowing you might land short.meta ambiciosa
72.2decisionA choice you make between two or more options.decisión
82.2optionOne of the things you could choose.opción
92.2consequenceWhat happens because of a choice, good or bad.consecuencia
102.2resourceSomething you can use to reach a goal: time, energy, money, people, or things.recurso
112.3budgetA plan for your money: what comes in, what goes out, and what you keep.presupuesto
122.3incomeMoney that comes in to you, from a job, an allowance, a gift, or a side hustle.ingresos
132.3expenseMoney that goes out. Anything you pay for.gasto
142.3fixed expenseAn expense that is the same amount every time, like rent or a phone plan.gasto fijo
152.3variable expenseAn expense that changes from month to month, like food, gas, or clothes.gasto variable
162.3needSomething you must have to live and be safe: food, a place to live, clothes, medicine.necesidad
172.3wantSomething you would like to have but could live without.deseo
182.3gross payThe total you earned before anything is taken out.salario bruto
192.3net payWhat you actually take home after deductions. The number on the check.salario neto
202.3deductionMoney taken out of your pay before you get it, for taxes, Social Security, Medicare, or insurance.deducción
212.3taxMoney the government takes from pay and purchases to pay for roads, schools, and services.impuesto
222.3wagePay by the hour. Work more hours, earn more.salario por hora
232.3salaryA set amount of pay for the year, split into paychecks, no matter how many hours you work.sueldo
242.3checkA paper form that tells your bank to pay someone from your account. You write the amount and sign it.cheque
252.3debitPaying with money you already have in your bank account, usually with a card.débito
262.3creditBorrowing money to pay now and paying it back later, usually with interest.crédito
272.3interest (money)The cost of borrowing money, or the money a bank pays you for keeping your savings there. A percent.interés
282.3loanMoney you borrow and agree to pay back over time, with interest.préstamo
292.3principalThe amount you borrowed or saved before any interest is added.capital (principal)
302.3minimum paymentThe smallest amount a credit card lets you pay each month. Paying only that keeps you in debt longer.pago mínimo
312.3credit scoreA number that tells lenders how well you have paid back money before. Higher is better.puntaje de crédito
322.3savingsMoney you keep and do not spend, set aside for later.ahorros
332.3emergency fundSavings you only touch when something goes wrong, like a car repair or a lost job.fondo de emergencia
342.3compound growthWhen your savings earn interest, and then the interest earns interest too. It grows faster every year.crecimiento compuesto (interés compuesto)
352.3feeA charge for a service, like a fee for using another bank's ATM or for a late payment.cargo (comisión por servicio)
362.3commissionMoney someone earns for making a sale or a trade, usually a percent of the amount.comisión
372.4investTo put money into something, like a stock or a fund, hoping it grows over time.invertir
382.4riskThe chance that you lose some or all of the money you put in.riesgo
392.4rewardWhat you can gain if the risk works out. More risk usually means the chance of more reward and more loss.recompensa
402.4diversifyTo spread your money across different kinds of investments so one bad one cannot sink you.diversificar
412.4portfolioEverything you own as an investor, all together.cartera (portafolio)
422.4dividendA share of a company's profit paid to the people who own its stock.dividendo
432.4return (money)How much your investment gained or lost, usually as a percent of what you started with.rendimiento (retorno)
442.5career clusterA group of careers that share skills and interests. There are 16 national clusters.grupo de carreras
452.5employabilityThe habits that get you hired and keep you hired: on time, prepared, listens, follows through, works with others.empleabilidad
462.5apprenticeshipA paid job where you learn a trade from an expert while you work, instead of paying for school.aprendizaje (formación de aprendiz)
472.5certificateProof that you finished a short training program for one skill or job, shorter than a degree.certificado
482.2delayed gratificationWaiting for something better later instead of taking something smaller now.gratificación aplazada
492.3APRAnnual Percentage Rate. The interest rate for one year, printed on every credit card and loan offer.tasa de interés anual (APR)
502.3overdraftSpending more than is in your checking account. The bank covers it and charges a fee.sobregiro
512.3prepaid cardA card you load money onto first. You can only spend what you loaded.tarjeta prepagada
522.4dispatchIn the Gilded Age Market, the news report I read aloud each round. It says what happened and why, and it can move prices. Read it before you trade.noticia (despacho)
532.5associate degreeA two-year college degree.título de dos años (grado asociado)
542.5bachelor's degreeA four-year college degree.licenciatura (título de cuatro años)
552.4shareOne piece of a company that you can own. In our market you buy whole shares at the round's price.acción
562.4tickerThe short code for a company on the board, like RAIL or OIL.símbolo (siglas de la empresa)
572.4trustOne board that secretly controls many companies that look separate. Standard Oil invented it in 1882.trust (consorcio)
582.4monopolyWhen one company controls almost all of something people need, so it can set the price.monopolio
592.4antitrustLaws that stop monopolies and trusts. The Sherman Antitrust Act of 1890 was used to break up Standard Oil in 1911.antimonopolio (ley antimonopolio)
602.4panicWhen many people rush to sell or pull their money out at once, and banks and companies fail. The Panics of 1873 and 1893.pánico (financiero)
612.4marginMoney a broker lends you to buy stock, with the stock itself as the guarantee. If prices fall, the broker wants it back. That is a margin call.margen (préstamo del corredor para comprar acciones)
622.4crashA very fast, very big drop in prices, like October 1929.caída de la bolsa (crac)
632.4bottomThe lowest point prices reach before they climb again. In our market, 1932.fondo (punto más bajo)

Sentence starters

Print these on the back of the Investor Journal, the All About Me planner, and the share and feedback sheet.

For the Investor Journal

EnglishSpanish
Today I bought / sold / held ___ because ___.Hoy compré / vendí / mantuve ___ porque ___.
The news said ___, so I think the price will go ___.La noticia dijo ___, así que creo que el precio va a ___.
My portfolio went up / down by ___ percent.Mi cartera subió / bajó un ___ por ciento.
I did not panic because ___. / I panicked when ___.No entré en pánico porque ___. / Entré en pánico cuando ___.
Next time I will ___.La próxima vez voy a ___.

For the All About Me share

EnglishSpanish
One thing I value is ___.Algo que valoro es ___.
My strength is ___. I showed it when ___.Mi fortaleza es ___. La mostré cuando ___.
I am interested in ___ because ___.Me interesa ___ porque ___.
A goal I have is ___.Una meta que tengo es ___.
My two letters are ___, and a career that fits is ___.Mis dos letras son ___, y una carrera que encaja es ___.

For giving feedback

EnglishSpanish
I liked ___ because ___.Me gustó ___ porque ___.
Next time, try ___.La próxima vez, prueba ___.
Your math is right. / I think there is a mistake in ___.Tu cuenta está bien. / Creo que hay un error en ___.
One question I have is ___.Una pregunta que tengo es ___.
That reminds me of ___.Eso me recuerda ___.

Handouts and slide outlines

Downloads

Every file behind this unit as PDF and as Word with the badge header. A handout downloads in the copy a student may hold, with the answer key cut. The tests are teacher only and open after the teacher sign in. The same handouts are also listed on the Students page.