Life Skills Arcade Middle school Family and Consumer Sciences, grades 6 to 8

Handout 4.7

Handout 4.7: Principles Sort and Focal Point Game Cards

Unit
Unit 4: Spaces We Live In
Lesson
Lesson 4.7: Principles Balance Focal Point Rhythm Proportion
File
Handout 04.07 - Principles Sort and Focal Point Game Cards.md

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Name: ______________________________ Date: ______________ Team: ______

Directions: Day 1: Part 1 fills in during the slides; Part 2 is the sort with your team; Part 4 is the checklist you copy from the board. Day 2: Part 3 is the game; Part 4 is what you use to judge two other rooms. The furniture cards and the room outline are at the end; I cut them apart and put them in your team's envelope.

Word bank in other languages

[Check with a native speaker before printing.]

EnglishTurkishPortugueseSpanish
balancedengeequilíbrioequilibrio
symmetricalsimetriksimétricosimétrico
focal pointodak noktasıponto focalpunto focal
rhythmritimritmoritmo
proportionoranproporçãoproporción
scaleölçekescalaescala
unitybütünlük (uyum)unidade (harmonia)unidad (armonía)
contrastkontrast (zıtlık)contrastecontraste

Part 1: The six principles

PrincipleIn a phraseOne example
Balance
Symmetrical balance is:
Asymmetrical balance is:
Focal point (emphasis)
Rhythm
Proportion and scale
Unity (harmony)
Contrast

Visual weight: things that weigh more to the eye are ______, ______, ______, and ______.

Part 2: The Principles Sort

Eight room layouts. For each one: the principle it shows best; if it is about balance, which kind; and one sentence about the visual weight.

#The layoutPrinciple it shows bestBalance type (if balance)Visual weight: what is heavy and what evens it out
1Two matching wingback chairs facing a fireplace[ ] Symmetrical [ ] Asymmetrical [ ] Not balance
2A large dark sectional on one wall, one small light armchair on the opposite wall[ ] Symmetrical [ ] Asymmetrical [ ] Not balance
3Identical tables on both sides of a hallway entrance[ ] Symmetrical [ ] Asymmetrical [ ] Not balance
4A tall plant on the left, a tall bookshelf on the right[ ] Symmetrical [ ] Asymmetrical [ ] Not balance
5A heavy dark dresser on one side, two light chairs on the other[ ] Symmetrical [ ] Asymmetrical [ ] Not balance
6Three same-size picture frames evenly spaced over a couch[ ] Symmetrical [ ] Asymmetrical [ ] Not balance
7A wide rug on one side of the room, tall artwork on the other[ ] Symmetrical [ ] Asymmetrical [ ] Not balance
8A king-size bed in a room barely bigger than the bed[ ] Symmetrical [ ] Asymmetrical [ ] Not balance

Grade 8 stretch: Write a ninth layout for the team next to you to classify.

  1. _______________________________________________________________

Part 3: The Focal Point Game (Day 2)

Rules

  1. Your envelope has a room outline, a set of furniture cards, and a focal point card. Nobody opens it until the timer starts.
  2. The focal point goes where the card says. Everything else is built around it.
  3. Every card is used, or set aside with a written reason on the line below.
  4. The door has to open. A person has to be able to walk from the door to the window without climbing over anything.
  5. Ten minutes. Tape at eight. Hands off at ten.
  6. Label your room with the focal point and your team number and carry it to the gallery.

The design process, four words: define (what is the focal point and who uses the room), brainstorm (try three layouts before you tape), choose (pick one), test (walk the path with your finger).

Cards we set aside and why: _______________________________________________________

Our focal point: ______________________

The principle we used most: ______________________

Part 4: The critique checklist

Copy the six questions from the board on Day 1. Use them on two other rooms on Day 2.

QuestionRoom ___: Yes / NoRoom ___: Yes / No
1. Is there one clear focal point?
2. Does the room balance? Which kind?
3. Is anything repeated so the eye moves (rhythm)?
4. Is every piece the right size for the room and for each other (proportion and scale)?
5. Does it look like one room, not five (unity)?
6. Is there one thing that stands out on purpose (contrast)?
7. Our own question:

One specific fix for Room ___: Move the ______________ to ______________ so that ______________________________.

One specific fix for Room ___: Move the ______________ to ______________ so that ______________________________.


The furniture card set (teacher: print one page per team, cut apart, put in an envelope with a focal point card)

Each card is drawn top-down, the way a floor plan shows it. Sizes are in "grid squares" so they match the room outline (one square is about one foot). Draw or print the shapes at these sizes.

CardShape from aboveSize (squares)Label on the card
Couchlong rectangle with a thin back edge7 by 3COUCH
Armchair 1square with a rounded back3 by 3CHAIR
Armchair 2square with a rounded back3 by 3CHAIR
Coffee tableoval4 by 2COFFEE TABLE
Ruglarge rectangle, dashed outline8 by 6RUG
TV on a standthin rectangle5 by 1.5TV
Bookshelfthin rectangle3 by 1BOOKSHELF
Floor lampsmall circle1 by 1LAMP
Plantcircle with a leaf2 by 2PLANT
Side tablesmall square2 by 2SIDE TABLE
Deskrectangle4 by 2DESK
Small dining table with two chairscircle with two small squares4 by 4DINING

The five focal point cards (one per envelope, face down): FIREPLACE (on the blank wall; draw it as a 5 by 1 rectangle on the wall), BIG WINDOW (the larger of the two windows), BIG PAINTING (on any wall you choose; draw it as a line 4 squares long), TV (the TV card is the star; nothing competes), BOOKSHELF WALL (the bookshelf card plus a drawn shelf line 8 squares long on one wall).

The room outline (teacher: print large, one per team)

A rectangle 16 squares wide and 12 squares deep, drawn on a grid.

  • The door is on the bottom wall, 3 squares wide, starting 2 squares from the left corner; draw its swing arc into the room.
  • Window 1 is on the top wall, 4 squares wide, centered.
  • Window 2 is on the right wall, 3 squares wide, near the top corner.
  • The left wall is blank (this is where the fireplace goes if that card is drawn).
  • Label the four walls: TOP, BOTTOM (door), LEFT (blank), RIGHT (window 2).
  • * *

Teacher key

Part 1: Balance: visual weight spread so no side feels heavier. Symmetrical: matching pairs mirrored. Asymmetrical: different things with equal weight. Focal point: the one thing the eye lands on first. Rhythm: repeating something so the eye moves. Proportion and scale: size compared to the other things and to the room. Unity: everything looks like it belongs together. Contrast: one different thing that makes the rest stand out. Visual weight: dark, big, rough, bold.

Part 2:

#PrincipleBalance typeVisual weight
1BalanceSymmetricalTwo identical chairs mirror each other around the fireplace, which is also the focal point
2Balance (or a balance problem)Asymmetrical only if the armchair is bold or dark; otherwise unbalancedThe dark sectional is heavy; one small light chair does not even it out; add a lamp or art on the chair side
3BalanceSymmetricalIdentical tables mirror each other
4BalanceAsymmetricalDifferent objects, similar height and weight
5BalanceAsymmetricalOne dark heavy piece against two light pieces that together match it
6RhythmNot balance (though the trio is symmetrical)Even spacing moves the eye along the wall
7BalanceAsymmetricalWide and low on one side, tall and narrow on the other
8Proportion and scaleNot balanceThe bed is too big for the room; nothing evens it out because the problem is size

Part 3: any layout that puts the focal point where the card says, leaves the door swing clear, and has a walkable path to the window meets the rules. A team that sets aside the dining table because the room is too small has learned scale; score that as a yes on question 4.

Part 4, scoring the built rooms: score each room on the six questions out of 6 for daily work. Read the students' critique sheets for a fix that names a piece and a place; "make it better" is not a fix.