Lesson 0.2, Unit 0. One period. Twelve slides. Slides 3 to 5 are the no-room photo tour; skip them if the class walks the real room.
Do now
- Yesterday's count: [Sal: the six hope card numbers]
- On your map handout, before we walk: draw an X where you think the fire extinguisher is.
- Do not get up.
Teacher notes
During the debrief, blink the lights without warning and count down from five. Time it. That number goes on the wall.
The reset cue
- Lights.
- Countdown: five, four, three, two, one.
- Hands empty. Eyes here.
- Today it took ______ seconds. By Friday: three.
Teacher notes
Image: a light bulb, the numbers 5 4 3 2 1, and two open hands.
"Whatever is in your hands goes down, even a whisk."
The tour, stops 1 to 4
- 1 Hand sink: hands only. Never food, never dishes.
- 2 Kitchen station A: one team, one role card each.
- 3 First aid kit: tell an adult first.
- 4 Fire extinguisher: I use it. You leave.
Teacher notes
Image: four photos of the room's stops, numbered. [Sal: take them the first week.]
One minute per stop. Students write the number, the name, and one rule word on the map. Show a role card at stop 2 for one minute: "The card is the boss, not a person."
The tour, stops 5 to 7
- 5 Exits: two ways out. We meet at [Sal: your meeting spot].
- 6 Supply closet: ask before you open.
- 7 Sewing stations: needles are counted out and counted back in.
Teacher notes
Image: three more photos, numbered.
The tour, stops 8 to 10
- 8 Safety Data Sheet binder: what is in every bottle and what to do if it spills.
- 9 Trash and recycling: sorted. The bin is not a basketball hoop.
- 10 Teacher desk and the turn-in tray: everything goes in the tray, not on the desk.
Teacher notes
Image: three more photos, numbered.
Practice the cue
- Hands on pencils. Lights. Countdown. Time: ______
- Hands on the envelopes. Lights. Countdown. Time: ______
Teacher notes
Two practices, both timed. Then the role card on the document camera: Station Manager. "What does the Station Manager do before dismissal?" The station check.
Draw/See/Hear, the rules
- Pairs across the table. One describer, one drawer.
- The describer takes a card from the envelope and holds it so the drawer cannot see.
- Words only. No hand motions. No peeking. Sit on your hands if you have to.
- The drawer draws on the back of the map and may ask questions.
- Two minutes.
Teacher notes
Round 1. Start the timer. Then compare: card next to drawing, circle the differences.
Compare, round 1
- Put the card next to the drawing.
- Circle the differences. Do not argue about whose fault it was.
- On the handout: two things the drawing got wrong, and the word that was missing.
- "I said a window but not which corner."
Teacher notes
The frame puts the blame on the word, not the person. Say that out loud.
Precise words
- Position: top, bottom, left, right, middle, corner, above, under, next to, inside, outside.
- Size: big, small, tall, short, as big as, half the size of.
- Count: one, two, three.
- Shape: circle, square, triangle, rectangle, oval, line, curve.
Teacher notes
Image: a small icon next to each position word (an arrow up, an arrow to a corner, a box inside a box).
Round 2 uses at least three of these. Swap roles, new card.
Round 2
- Swap roles. New card.
- The describer uses at least three precise words from the last slide.
- Two minutes. Then compare again.
- Did the second drawing come out closer? Which words did it?
Exit card
- One zone and its rule.
- The reset cue in three words.
- One precise word I will use next time I explain something.
- Three people read line three aloud.
Teacher notes
Collect the maps to check for eight labels; hand them back tomorrow for the FACS folder.
Tomorrow
- Tomorrow your plane goes down in the north woods.
- Ten things survived the crash. You decide what matters.
- Alone first. Then with your table. Then we see who decided better.