Life Skills Arcade Middle school Family and Consumer Sciences, grades 6 to 8
Teacher note

Reviews Lesson 5.5, Lesson 5.10. Reviews Lesson 5.5 (the thirteen tools in the station kit, their jobs, and where each one lives) and Lesson 5.10 Day 1 (the seven machine parts). Round 1 is the Handout 05.05 Part 2 table as a picture match; every miss shows the job and the home, and the end panel repeats the one sentence of the unit, a needle or a pin is in the pin cushion, in the kit, or in your hand. Round 2 uses the Handout 05.10 diagram as a tap scene, first by job and then by name, so a student who cannot yet read the names can still find the part from what it does. Use round 1 as the Lesson 5.6 do now for anyone who scored under four rules on the 5.5 exit card, and round 2 as the Lesson 5.10 Day 2 opener before the threading demonstration or on Day 3 before the paper drills. The machine on the picture is generic; say out loud that every machine is a little different and the manual at your machine is the authority.

Tool Kit

A tool from the station kit appears. Tap its job from four choices, and the feedback tells you where it lives. Then a sewing machine picture appears, and you tap the part that matches the job or the name.

How to play