Reviews Lesson 2.14, Lesson 2.19. Reviews Lesson 2.14 Day 1 (the Company Cards sort and the risk ladder from the board; Round 1) and Lesson 2.19 Day 1 (the reveal from kit page 5 and the rest of the story; Round 2). Do not use Round 2 before Lesson 2.19; 'what happened next' is the reveal, and the cards say nobody learns it until Day 9. Round 1 works any day of the Gilded Age Market as a warm-up before the round's trading. Round 2 is the review before the Unit 2 Test, and it also works in Unit 7 when the same instruments come back. Settings: grade 6 plays the five-card sort from the lesson (BANK, GAS, RAIL, AUTO, RADIO) in Round 1; the middle four rungs (OIL, STEEL, RAIL, ELEC) accept any order among themselves, as the Company Cards teacher key does, and the feedback names the key order.

Risk Ladder
Tap the seven venture cards onto the ladder from safest at the bottom to riskiest at the top, then the seven rungs from jar to new company stock. Then a venture card appears, and you tap what it really is.
How to play
- Higher up the ladder, more it can grow, more it can fall.
Done
The ones to study:
Worth knowing by heart:
- Handout 02.14 Company Cards: the eight cards and the risk word for each
- The risk ladder on the Investor Journal cover
- Handout 02.19 Investor Report Template Part 6: the reveal table, the bank line and the Monopoly line
- Saving keeps your money safe. Investing puts it to work, and work can go wrong.