Life Skills Arcade Middle school Family and Consumer Sciences, grades 6 to 8
Teacher note

Reviews Lesson 2.14, Lesson 2.19. Reviews Lesson 2.14 Day 1 (the Company Cards sort and the risk ladder from the board; Round 1) and Lesson 2.19 Day 1 (the reveal from kit page 5 and the rest of the story; Round 2). Do not use Round 2 before Lesson 2.19; 'what happened next' is the reveal, and the cards say nobody learns it until Day 9. Round 1 works any day of the Gilded Age Market as a warm-up before the round's trading. Round 2 is the review before the Unit 2 Test, and it also works in Unit 7 when the same instruments come back. Settings: grade 6 plays the five-card sort from the lesson (BANK, GAS, RAIL, AUTO, RADIO) in Round 1; the middle four rungs (OIL, STEEL, RAIL, ELEC) accept any order among themselves, as the Company Cards teacher key does, and the feedback names the key order.

Risk Ladder

Tap the seven venture cards onto the ladder from safest at the bottom to riskiest at the top, then the seven rungs from jar to new company stock. Then a venture card appears, and you tap what it really is.

How to play