# Slides 4.17: Unit 4 Review and Test

Slide outline for Lesson 4.17. Eleven slides, one day. The timing is fixed: do now 3, game 15, transition 2, test 20. That is the whole period. [Sal: if a class had a bad day on the model or the pitch, spend ten seconds on each model on the shelf before anyone sits down for the test. No names.]

## Slide 1: Do now

- Write the scale conversion in one line
- At 1/4 inch equals 1 foot, a wall that is 3 inches on the plan is ___ feet
- At 1/2 inch equals 1 foot, 36 inches of path is ___ inches on the plan
- Two minutes
Notes: Answers on the board: 12 feet, and 1.5 inches. Leave them up. The most common test mistake is the conversion done backward, and this do now is here to fix it.

## Slide 2: Unit 4 Review and Test

- Lesson 4.17, the last day of Unit 4
- Fifteen minutes of game. Twenty minutes of test.
- The game is the test with your team. The test is the game by yourself.
- What do you know now about a room that you did not know on day 91?
Image: the shelf of finished models with the plans propped beside them.

## Slide 3: Design a Room Grab: the rules

- Seven categories, six cards each
- Point values: 1 for recall, 2 for apply, 3 for explain or compute
- A team picks a category and a value. I read the whole card. Then 20 seconds.
- Every team writes an answer on its board. Every correct board scores.
- The picking team picks the next card
Notes: Read the whole card before the 20 seconds start. Teams that write early get it wrong and lose the points.

## Slide 4: The seven categories

1. Elements of design
2. Principles of design
3. Home safety
4. Conservation
5. Color
6. Scale and the plan
7. Budget and careers
Image: the seven categories drawn as a game board with the point values 1, 1, 2, 2, 3, 3 under each.
Notes: Most classes miss category 6 (scale done backward) and category 7 (tax added wrong). Both are on the test. Watch for them.

## Slide 5: Play, 15 minutes

- Boards up, markers ready
- One answer per team, one board
- No shouting the answer. Write it.
- Any category two teams miss twice gets a two-minute reteach before the next card, and that time comes out of the game
Notes: Keep the scoreboard by category. Run it fast. Stop at minute 18 no matter where you are; the test needs its twenty minutes.

## Slide 6: Three I will ask during the game

- Which is an element and which is a principle: color, balance, texture, rhythm?
- A 36-inch path at 1/2 inch equals 1 foot is how many squares on quarter-inch graph paper?
- A $250 subtotal at 8.625 percent tax gives what total?
Notes: Answers: color and texture are elements, balance and rhythm are principles; 6 squares; tax $21.56, total $271.56. If either math one stalls the room, reteach it in two minutes now, not after the test.

## Slide 7: Clear the decks, 2 minutes

- Boards and markers away
- Desks apart
- Test out, face down. Calculator out.
- Word bank list out if you use one
Notes: Two minutes, timed. Have the tests stacked so you can hand them out in one pass.

## Slide 8: Test rules

- 20 minutes
- Calculator on the three math items only
- The Unit 4 vocabulary list is your word bank if you use one
- Not sure? Write what you think and why. A reason earns partial credit.
- Show your work on every math item
Notes: Circulate without helping. Read an item aloud to any student whose plan says so. The scenario item is read aloud once to the whole class.

## Slide 9: The clock

- Start: 20 minutes
- At 10 minutes I will say "halfway. The scenario and the written response are at the end. Leave five minutes for them."
- At 18 minutes I will say "two minutes."
Image: a large timer showing 20:00.
Notes: Keep the timer visible the whole time. The scenario uses a client you have not met, so nobody can answer it from memory of their own project.

## Slide 10: Exit line, on the back of the test

- The item I was surest about was number ___
- The one I want to go over is number ___
Notes: This goes in the last two minutes, or as soon as a student finishes. A student who needs the full twenty minutes for the items skips it, no penalty. Collect at the bell.

## Slide 11: What comes next

- One retake after a review. The better score counts.
- Models come off the shelf tomorrow and go home with the rubric
- Unit 5 opens with fibers and care: what your clothes are made of and why it matters
Notes: If a minute is left after the tests are in, ask: which model on the shelf would you change now that you have seen the whole unit's questions in one place? And: what is the one thing you would tell a family about to move into a smaller home? Otherwise those two questions open Unit 5's first do now.
