# Slides 4.7: Principles: Balance, Focal Point, Rhythm, Proportion

Slide outline for Lesson 4.7. Day 1 has twelve slides; Day 2 has eight. [Sal: photos of the built rooms from Day 2 become review slides for the Design Vocabulary Check; take them before the tape comes off.]

# Day 1

## Slide 1: Principles of Design

- Lesson 4.7, Day 1
- Yesterday: the ingredients (eight elements). Today: the recipe (six principles).
- Tomorrow: the Focal Point Game
Image: a room that "feels right," no labels.

## Slide 2: Do now

- Picture a room where every piece of furniture is pushed against one wall and the other side is empty
- Two words for how it would feel to stand in it
- What would you move first?
- Two minutes
Notes: Collect the words on the board. That is a room with no balance. Hook the game for tomorrow.

## Slide 3: Balance

- Visual weight spread so no side feels heavier
- Symmetrical: matching pairs, mirrored (two lamps, two chairs)
- Asymmetrical: different things, equal weight (a tall plant on one side, a wide low chest on the other)
Image: two rooms side by side, one mirrored, one balanced with different pieces.
Notes: Under the title: denge / equilíbrio / equilibrio. Same pattern on every principle slide.

## Slide 4: Visual weight

- Heavy to the eye: dark, big, rough, bold
- Light to the eye: pale, small, smooth, plain
- A dark blue couch outweighs a pale yellow one of the same size
Image: a dark leather recliner in one corner and three small light chairs in the other; the room tips.
Notes: This is the sentence students write in the sort: what is heavy, what evens it out.

## Slide 5: Focal point and emphasis

- The one thing your eye lands on first
- A fireplace, a big window, a painting, a bold couch
- A room with two stars has none
Image: a living room where the eye goes straight to a fireplace with a painting over it.

## Slide 6: Rhythm

- Repeat something so the eye moves
- Three frames evenly spaced; a color that shows up three times; the same shape on a rug, a pillow, a lamp
Image: a wall with three same-size frames evenly spaced over a couch, and a blue that repeats in a pillow and a vase.

## Slide 7: Proportion and scale

- Size compared to the other things (proportion) and to the room (scale)
- A tiny lamp beside a huge couch; a king bed in a room barely bigger than the bed
- Too big is the common mistake
Image: a king bed filling a small room so the door barely opens.

## Slide 8: Unity and contrast

- Unity (harmony): everything looks like it belongs together, a shared color family or style
- Contrast: one different thing on purpose, so the rest stands out (a dark shelf on a light wall)
- Too much unity is boring. Too much contrast is a fight.
Image: a cream room with one black shelf.

## Slide 9: The Principles Sort

- Teams of three, eight layouts on the handout, Part 2
- For each: the principle it shows best; the balance type if it is balance; one sentence on the visual weight
- Ten minutes
Notes: Circulate. Students who need the quiz retake review meet you at the side table for the second five minutes.

## Slide 10: Build the checklist

- 1. Is there one clear focal point?
- 2. Does the room balance? Which kind?
- 3. Is anything repeated so the eye moves?
- 4. Is every piece the right size for the room and for each other?
- 5. Does it look like one room, not five?
- 6. Is there one thing that stands out on purpose?
Notes: Students copy the six into Part 4 and add a seventh of their own. This is the judging sheet tomorrow.

## Slide 11: Argue it

- Layout 2: the dark sectional and the small light chair. Balanced or not?
- Layout 8: the king bed. Which principle is the problem?
Notes: The sectional is asymmetrical only if the chair side gets more weight. The king bed is scale, not balance.

## Slide 12: Exit card

- 3 principles you can define
- 2 kinds of balance with an example each
- 1 principle you want to see again tomorrow

# Day 2

## Slide 13: The Focal Point Game

- Lesson 4.7, Day 2
- A room, a pile of furniture, a focal point, ten minutes
- The whole class judges with the six questions
Image: an envelope, a room outline on a grid, and a scattering of furniture cards.

## Slide 14: Do now

- Name the two kinds of balance. Which one is matching pairs?
- What is the focal point of this classroom? Why does your eye go there?
- Two minutes
Notes: One-minute debrief. This is the Objective 1 check.

## Slide 15: Rules

- The focal point goes where the card says
- Every card is used, or set aside with a written reason
- The door has to open; a person has to walk from the door to the window without climbing
- Ten minutes. Tape at eight. Hands off at ten.
Notes: Define, brainstorm, choose, test. Say the four words.

## Slide 16: Build

- Timer: 10:00
- Plan for one minute before you touch a card
- Try three layouts before you tape
- Walk the path with your finger
Notes: Answer no questions about whether a layout is good. Call "tape" at eight, "hands off" at ten.

## Slide 17: Gallery

- Carry your room to the gallery. Label it with the focal point and your team number.
- Rotate to the next two rooms, five minutes each
- Score all six questions yes or no
- One specific fix: "Move the ___ to ___ so that ___"
Notes: Rotate on the reset cue.

## Slide 18: Debrief

- Read the two critiques your room got
- Which fix would you take? Which would you argue with?
- Which room was balanced and still boring? Which had a focal point and was still a mess?
Notes: Three teams report. Hand vote on the two essential questions.

## Slide 19: Exit card

- The principle your room did best
- The principle your room did worst
- The one fix you would make with two more minutes

## Slide 20: Tomorrow

- Lesson 4.8: Color in the Home
- We mix paint out of frosting. It is design, not food.
- If you have a food allergy of any kind, tell me today, not tomorrow.
Notes: This is the allergy check. Frosting and gel touch hands; no one eats anything. The tempera alternative exists for anyone who needs it.
